Due to popular demand, I’m releasing two scenes that demonstrate how to render heterogeneous participating media with Mitsuba. The first one is a (relatively low-res) plume of smoke generated by my fluid solver.
The second example is the blue scarf dataset from our SIGGRAPH 2010 project. It demonstrates how to render with the anisotropic volume scattering framework presented in that paper, and it uses the micro-flake scattering model implemented in Mitsuba.
Enjoy! You can find the scene files on the download page.