#include <mitsuba/hw/renderer.h>Go to the source code of this file.
Classes | |
| class | mitsuba::GLRenderer |
| OpenGL implementation of the Renderer interface. More... | |
Namespaces | |
| mitsuba | |
Macros | |
| #define | __MITSUBA_HW_GLRENDERER_H_ |
| #define | MTS_GL_MAX_QUEUED_TRIS 250000 |
| Specifies the maximum number of triangles that can be sent to the GPU in one batch. This is useful to avoid freezing the OS when dealing with huge inputs. More... | |
Functions | |
| GLEWContextStruct * | glewGetContext () |
| Get the per-thread context for GLEW-MX. More... | |
| #define __MITSUBA_HW_GLRENDERER_H_ |
| #define MTS_GL_MAX_QUEUED_TRIS 250000 |
Specifies the maximum number of triangles that can be sent to the GPU in one batch. This is useful to avoid freezing the OS when dealing with huge inputs.
| GLEWContextStruct* glewGetContext | ( | ) |
Get the per-thread context for GLEW-MX.