Ray traversal stack entry for Havran-style incoherent ray tracing. More...
#include <mitsuba/render/sahkdtree3.h>
Public Attributes | |
const KDNode *__restrict | node |
Float | t |
uint32_t | prev |
Point | p |
Ray traversal stack entry for Havran-style incoherent ray tracing.
const KDNode* __restrict mitsuba::SAHKDTree3D< Derived >::KDStackEntryHavran::node |
Point mitsuba::SAHKDTree3D< Derived >::KDStackEntryHavran::p |
uint32_t mitsuba::SAHKDTree3D< Derived >::KDStackEntryHavran::prev |
Float mitsuba::SAHKDTree3D< Derived >::KDStackEntryHavran::t |