Mitsuba is maintained and developed by Wenzel Jakob. It is free software and can be redistributed and modified under the terms of the GNU General Public License (Version 3) as provided by the Free Software Foundation.

Remark: Being a "viral" license, the GPL automatically applies to all derivative work. Amongst other things, this means that without express permission, Mitsuba's source code is off-limits to those who develop rendering software not distributed under a compatible license.

Since Mitsuba is an academic project, its success and ongoing development vitally depend on citations in journal and conference articles. If you use Mitsuba in your own research, you are therefore highly encouraged (though not required) to cite it using the following BibTeX template:

@misc{Mitsuba,
   Author = {Wenzel Jakob},
   Year = {2010},
   Note = {http://www.mitsuba-renderer.org},
   Title = {Mitsuba renderer}
}


Thank you!

 

Microsoft Windows

Optimized build (64 bit, Vista+)Download
Legacy build (32 bit, XP+). Use if the 64 bit version does not work for you.Download

Mac OS X

10.7 (Lion) and upwards, 64 bitDownload

Linux (Intel/64 bit only)

Ubuntu 12.04 (Precise Pangolin)Download
Ubuntu 13.04 (Raring Ringtail)Download
Ubuntu 13.10 (Saucy Salamander)Download
Debian 7.0 (wheezy)Download
Fedora Core 19Download
Fedora Core 20Download
Arch LinuxDownload

Source code

All platformsRepositories
As a zip file

Older releases

All platformsDownload

Example scenes  (please note that these are not covered by the GPL3 license)

cbox.zip A Mitsuba conversion of the classic Cornell Box scene.
medieval.zip Medieval city set imported from SketchUp via COLLADA (makes heavy use of instancing). The scenes are all courtesy of Johnathan Good (LordGood in the SketchUp 3D warehouse) and are redistributed with permission.
veach_mi.zip Multiple importance sampling test — based on a scene by Eric Veach
veach_bidir.zip Bidirectional path tracing test scene — based on a scene by Eric Veach
torus.zip Manifold exploration test — based on a scene by Cline et al.
matpreview.zip Material preview scene by Jonas Pilo. The used environment map is courtesy of Bernhard Vogl
hetvol.zip Index-matched heterogeneous medium (generated using fsolver)
sponza.zip Sponza atrium courtesy of Marko Dabrovic
cbox_sss.zip Cornell box with BSSRDF-based subsurface scattering
sssdragon.zip Dragon model with BSSRDF-based subsurface scattering (courtesy of XYZRGB)
irawan.zip Example scenes based on measured woven cloth samples — from Piti Irawan's PhD thesis "Appearance of Woven Cloth"

scarf.zip

Scarf dataset from the paper "A radiative transfer framework for rendering materials with anisotropic structure" (153 MB)

The underlying simulation data is courtesy of Jonathan Kaldor, and the voxelization is courtesy of Manuel Vargas Escalante and Manolis Savva.