Feature #184

Envionrment light improvement

Added by Twin Snakes about 5 years ago.

Status:NewStart date:05/19/2013
Priority:NormalDue date:
Assignee:-% Done:


Target version:-


Hey Wenzel, this feature request would extend the DomeLight/Environment light functionality towards 3D standards.

There's a couple features here:

  • Add a 'backplate' parameter: This is an image that takes up the view frustum and always sits at the z maximum from the camera.
  • Add a camera projection shader: This shader projects the backplate onto any geometry with this shader.

Typical usage is, you add the Environment light, add the backplate, then place a plane in the scene with the camera projection shader. This plane now acts as a shadow catcher for any objects you add to the scene.

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