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	<title>Comments on: Update: new 0.4.0 binaries for Windows</title>
	<atom:link href="https://www.mitsuba-renderer.org/devblog/2012/10/update-new-0-4-0-binaries-for-windows/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.mitsuba-renderer.org/devblog/2012/10/update-new-0-4-0-binaries-for-windows/</link>
	<description></description>
	<lastBuildDate>Wed, 13 Apr 2016 15:09:25 +0000</lastBuildDate>
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	<item>
		<title>By: Jose Conseco</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/10/update-new-0-4-0-binaries-for-windows/#comment-1709</link>
		<dc:creator><![CDATA[Jose Conseco]]></dc:creator>
		<pubDate>Mon, 08 Oct 2012 14:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=719#comment-1709</guid>
		<description><![CDATA[I just wanted to let you know, that I updated Blender exporter to new version. 
http://bartoszstyperek.wordpress.com/2012/10/07/mitsuba-exporter-1-0/
When sky and sss fix will be out most parameters should work ok.]]></description>
		<content:encoded><![CDATA[<p>I just wanted to let you know, that I updated Blender exporter to new version.<br />
<a href="http://bartoszstyperek.wordpress.com/2012/10/07/mitsuba-exporter-1-0/" rel="nofollow">http://bartoszstyperek.wordpress.com/2012/10/07/mitsuba-exporter-1-0/</a><br />
When sky and sss fix will be out most parameters should work ok.</p>
]]></content:encoded>
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	<item>
		<title>By: TwinSnakes007</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/10/update-new-0-4-0-binaries-for-windows/#comment-1682</link>
		<dc:creator><![CDATA[TwinSnakes007]]></dc:creator>
		<pubDate>Fri, 05 Oct 2012 16:30:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=719#comment-1682</guid>
		<description><![CDATA[Instead of exporting to file, what should really happen is accessing Mitsuba via Python integration directly.  But, in order for that to happen, you need to build the Mitsuba Python library at the same Python version as Blender.  I think that step is easier now with Mitsuba 4.0, but, again, its the question of time and resources.]]></description>
		<content:encoded><![CDATA[<p>Instead of exporting to file, what should really happen is accessing Mitsuba via Python integration directly.  But, in order for that to happen, you need to build the Mitsuba Python library at the same Python version as Blender.  I think that step is easier now with Mitsuba 4.0, but, again, its the question of time and resources.</p>
]]></content:encoded>
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	<item>
		<title>By: Samuel</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/10/update-new-0-4-0-binaries-for-windows/#comment-1680</link>
		<dc:creator><![CDATA[Samuel]]></dc:creator>
		<pubDate>Fri, 05 Oct 2012 14:25:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=719#comment-1680</guid>
		<description><![CDATA[The blender integrator was not made by him. 

http://bartoszstyperek.wordpress.com/2012/04/18/almost-instance-support-for-blender-mitsuba-exporter/

Here you go. Maybe he is making a new one for 4 now. I wish I could help him but I&#039;m pretty nooby at python and don&#039;t have the time to be honest.]]></description>
		<content:encoded><![CDATA[<p>The blender integrator was not made by him. </p>
<p><a href="http://bartoszstyperek.wordpress.com/2012/04/18/almost-instance-support-for-blender-mitsuba-exporter/" rel="nofollow">http://bartoszstyperek.wordpress.com/2012/04/18/almost-instance-support-for-blender-mitsuba-exporter/</a></p>
<p>Here you go. Maybe he is making a new one for 4 now. I wish I could help him but I&#8217;m pretty nooby at python and don&#8217;t have the time to be honest.</p>
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	<item>
		<title>By: pxl666</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/10/update-new-0-4-0-binaries-for-windows/#comment-1678</link>
		<dc:creator><![CDATA[pxl666]]></dc:creator>
		<pubDate>Fri, 05 Oct 2012 06:47:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=719#comment-1678</guid>
		<description><![CDATA[and the second - there was a blender mitsuba - any chances for update on this?]]></description>
		<content:encoded><![CDATA[<p>and the second &#8211; there was a blender mitsuba &#8211; any chances for update on this?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pxl666</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/10/update-new-0-4-0-binaries-for-windows/#comment-1674</link>
		<dc:creator><![CDATA[pxl666]]></dc:creator>
		<pubDate>Thu, 04 Oct 2012 22:10:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=719#comment-1674</guid>
		<description><![CDATA[yee
seldom i see such a great piece of code, not only well typed but well thought and clean - excellent job on that baby!

one thing - studio - ability to load mesh with tex and play within Mitsuba with matts &amp; lights... this is im longing for...]]></description>
		<content:encoded><![CDATA[<p>yee<br />
seldom i see such a great piece of code, not only well typed but well thought and clean &#8211; excellent job on that baby!</p>
<p>one thing &#8211; studio &#8211; ability to load mesh with tex and play within Mitsuba with matts &amp; lights&#8230; this is im longing for&#8230;</p>
]]></content:encoded>
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		<title>By: DED</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/10/update-new-0-4-0-binaries-for-windows/#comment-1657</link>
		<dc:creator><![CDATA[DED]]></dc:creator>
		<pubDate>Wed, 03 Oct 2012 14:19:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=719#comment-1657</guid>
		<description><![CDATA[Yeah, the crash reporter works fine for me as well, most of the time you have enough time to send the report. I&#039;m a nitpicker, you know ;)]]></description>
		<content:encoded><![CDATA[<p>Yeah, the crash reporter works fine for me as well, most of the time you have enough time to send the report. I&#8217;m a nitpicker, you know 😉</p>
]]></content:encoded>
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	<item>
		<title>By: TAK2HATA</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/10/update-new-0-4-0-binaries-for-windows/#comment-1656</link>
		<dc:creator><![CDATA[TAK2HATA]]></dc:creator>
		<pubDate>Wed, 03 Oct 2012 12:52:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=719#comment-1656</guid>
		<description><![CDATA[Great work!
It works fine.

I like SSS boxes.
:)]]></description>
		<content:encoded><![CDATA[<p>Great work!<br />
It works fine.</p>
<p>I like SSS boxes.<br />
<img src="https://www.mitsuba-renderer.org/devblog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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		<title>By: Michael</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/10/update-new-0-4-0-binaries-for-windows/#comment-1654</link>
		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Wed, 03 Oct 2012 11:09:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=719#comment-1654</guid>
		<description><![CDATA[Thank you for all of your work Jakob, I&#039;m just wondering, is everything within mitsuba material base, only manually inputted. Will there be a GUI for the material editing, kernel, camera, film?]]></description>
		<content:encoded><![CDATA[<p>Thank you for all of your work Jakob, I&#8217;m just wondering, is everything within mitsuba material base, only manually inputted. Will there be a GUI for the material editing, kernel, camera, film?</p>
]]></content:encoded>
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	<item>
		<title>By: Yoran</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/10/update-new-0-4-0-binaries-for-windows/#comment-1652</link>
		<dc:creator><![CDATA[Yoran]]></dc:creator>
		<pubDate>Wed, 03 Oct 2012 07:15:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=719#comment-1652</guid>
		<description><![CDATA[Great find, that dll]]></description>
		<content:encoded><![CDATA[<p>Great find, that dll</p>
]]></content:encoded>
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	<item>
		<title>By: Wenzel Jakob</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/10/update-new-0-4-0-binaries-for-windows/#comment-1648</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Wed, 03 Oct 2012 02:25:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=719#comment-1648</guid>
		<description><![CDATA[just saw that you already did -- thanks :)]]></description>
		<content:encoded><![CDATA[<p>just saw that you already did &#8212; thanks <img src="https://www.mitsuba-renderer.org/devblog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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		<title>By: Wenzel Jakob</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/10/update-new-0-4-0-binaries-for-windows/#comment-1647</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Wed, 03 Oct 2012 02:21:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=719#comment-1647</guid>
		<description><![CDATA[Hi DED,

could you upload your scene to the bugtracker? That would be super-helpful! 

The crash reporter on Windows is not ideal, though it seems to be doing its job most of the time (I&#039;ve gotten a whole bunch automated emails and already fixed some of the issues).

Wenzel]]></description>
		<content:encoded><![CDATA[<p>Hi DED,</p>
<p>could you upload your scene to the bugtracker? That would be super-helpful! </p>
<p>The crash reporter on Windows is not ideal, though it seems to be doing its job most of the time (I&#8217;ve gotten a whole bunch automated emails and already fixed some of the issues).</p>
<p>Wenzel</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DED</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/10/update-new-0-4-0-binaries-for-windows/#comment-1646</link>
		<dc:creator><![CDATA[DED]]></dc:creator>
		<pubDate>Wed, 03 Oct 2012 01:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=719#comment-1646</guid>
		<description><![CDATA[Yeah, dll problem sorted out :)

Unfortunately, I&#039;m still having crashes when combining the bidirectional integrator, a dielectric bsdf, and geometry with per-vertex normals (or that&#039;s what it looks like, I haven&#039;t been able to reproduce it with per-face normals). I&#039;ll try to submit a report to the tracker.


Also, there&#039;s a little problem not exactly related to the renderer itself: it looks like the crash message window is in the same process as the renderer, so when Windows kills the process because it&#039;s not responding, the error window is also closed, and then you can&#039;t click &quot;OK&quot; to submit the crash info. It would be better to create an independent process for it.]]></description>
		<content:encoded><![CDATA[<p>Yeah, dll problem sorted out <img src="https://www.mitsuba-renderer.org/devblog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>Unfortunately, I&#8217;m still having crashes when combining the bidirectional integrator, a dielectric bsdf, and geometry with per-vertex normals (or that&#8217;s what it looks like, I haven&#8217;t been able to reproduce it with per-face normals). I&#8217;ll try to submit a report to the tracker.</p>
<p>Also, there&#8217;s a little problem not exactly related to the renderer itself: it looks like the crash message window is in the same process as the renderer, so when Windows kills the process because it&#8217;s not responding, the error window is also closed, and then you can&#8217;t click &#8220;OK&#8221; to submit the crash info. It would be better to create an independent process for it.</p>
]]></content:encoded>
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	<item>
		<title>By: mars</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/10/update-new-0-4-0-binaries-for-windows/#comment-1644</link>
		<dc:creator><![CDATA[mars]]></dc:creator>
		<pubDate>Tue, 02 Oct 2012 23:13:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=719#comment-1644</guid>
		<description><![CDATA[Thanks for Mitsuba ;-)

Reading the Documentation atm, it&#039;s also very well done!]]></description>
		<content:encoded><![CDATA[<p>Thanks for Mitsuba 😉</p>
<p>Reading the Documentation atm, it&#8217;s also very well done!</p>
]]></content:encoded>
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	<item>
		<title>By: zsolnai</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/10/update-new-0-4-0-binaries-for-windows/#comment-1641</link>
		<dc:creator><![CDATA[zsolnai]]></dc:creator>
		<pubDate>Tue, 02 Oct 2012 22:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=719#comment-1641</guid>
		<description><![CDATA[How true! Excellent job, mars. :)]]></description>
		<content:encoded><![CDATA[<p>How true! Excellent job, mars. <img src="https://www.mitsuba-renderer.org/devblog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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	<item>
		<title>By: Wenzel Jakob</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/10/update-new-0-4-0-binaries-for-windows/#comment-1640</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Tue, 02 Oct 2012 22:18:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=719#comment-1640</guid>
		<description><![CDATA[ha, gotcha! Excellent find -- thanks mars.]]></description>
		<content:encoded><![CDATA[<p>ha, gotcha! Excellent find &#8212; thanks mars.</p>
]]></content:encoded>
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	<item>
		<title>By: mars</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/10/update-new-0-4-0-binaries-for-windows/#comment-1639</link>
		<dc:creator><![CDATA[mars]]></dc:creator>
		<pubDate>Tue, 02 Oct 2012 22:17:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=719#comment-1639</guid>
		<description><![CDATA[For those who don&#039;t want to randomly copy around DLLs, installing this runtime will also fix the issue:

http://registrationcenter.intel.com/irc_nas/2672/w_ccompxe_redist_msi_2011.11.344.zip

(via http://software.intel.com/en-us/articles/redistributable-libraries-for-the-intel-c-and-visual-fortran-composer-xe-for-windows/)]]></description>
		<content:encoded><![CDATA[<p>For those who don&#8217;t want to randomly copy around DLLs, installing this runtime will also fix the issue:</p>
<p><a href="http://registrationcenter.intel.com/irc_nas/2672/w_ccompxe_redist_msi_2011.11.344.zip" rel="nofollow">http://registrationcenter.intel.com/irc_nas/2672/w_ccompxe_redist_msi_2011.11.344.zip</a></p>
<p>(via <a href="http://software.intel.com/en-us/articles/redistributable-libraries-for-the-intel-c-and-visual-fortran-composer-xe-for-windows/" rel="nofollow">http://software.intel.com/en-us/articles/redistributable-libraries-for-the-intel-c-and-visual-fortran-composer-xe-for-windows/</a>)</p>
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	<item>
		<title>By: mars</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/10/update-new-0-4-0-binaries-for-windows/#comment-1638</link>
		<dc:creator><![CDATA[mars]]></dc:creator>
		<pubDate>Tue, 02 Oct 2012 22:10:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=719#comment-1638</guid>
		<description><![CDATA[By using Dependency Walker I found out that bitmap.dll depends on svml_dispmd.dll that couldn&#039;t be found.
I copied it over from Maya, it works! :D
The fun thing about the &quot;DLL not found&quot; error is that it has no way to tell you *which* DLL in the loading chain actually wasn&#039;t found.]]></description>
		<content:encoded><![CDATA[<p>By using Dependency Walker I found out that bitmap.dll depends on svml_dispmd.dll that couldn&#8217;t be found.<br />
I copied it over from Maya, it works! 😀<br />
The fun thing about the &#8220;DLL not found&#8221; error is that it has no way to tell you *which* DLL in the loading chain actually wasn&#8217;t found.</p>
]]></content:encoded>
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	<item>
		<title>By: Wenzel Jakob</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/10/update-new-0-4-0-binaries-for-windows/#comment-1637</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Tue, 02 Oct 2012 21:42:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=719#comment-1637</guid>
		<description><![CDATA[I refactored the loading to use the fancy boost::path representation, but then forgot to remove the &quot;/&quot; character -- kind of stupid, really :)]]></description>
		<content:encoded><![CDATA[<p>I refactored the loading to use the fancy boost::path representation, but then forgot to remove the &#8220;/&#8221; character &#8212; kind of stupid, really <img src="https://www.mitsuba-renderer.org/devblog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wenzel Jakob</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/10/update-new-0-4-0-binaries-for-windows/#comment-1636</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Tue, 02 Oct 2012 21:38:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=719#comment-1636</guid>
		<description><![CDATA[argh -- ok, bear with me for a few minutes.]]></description>
		<content:encoded><![CDATA[<p>argh &#8212; ok, bear with me for a few minutes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mars</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/10/update-new-0-4-0-binaries-for-windows/#comment-1635</link>
		<dc:creator><![CDATA[mars]]></dc:creator>
		<pubDate>Tue, 02 Oct 2012 21:38:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=719#comment-1635</guid>
		<description><![CDATA[The error message still has a forward slash after plugins. 

In your change, it says, too:
+	fs::path shortName = fs::path(&quot;plugins/&quot;) / name;

However since the path resolve seems to work in general, the problem might be even more obscure. Are you sure you are handling the error from the DLL loading routine correctly? Maybe the &quot;DLL not found&quot; message can be caused some other way than just failed path resolves.]]></description>
		<content:encoded><![CDATA[<p>The error message still has a forward slash after plugins. </p>
<p>In your change, it says, too:<br />
+	fs::path shortName = fs::path(&#8220;plugins/&#8221;) / name;</p>
<p>However since the path resolve seems to work in general, the problem might be even more obscure. Are you sure you are handling the error from the DLL loading routine correctly? Maybe the &#8220;DLL not found&#8221; message can be caused some other way than just failed path resolves.</p>
]]></content:encoded>
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