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	<title>Comments on: Nori: an educational ray tracer</title>
	<atom:link href="https://www.mitsuba-renderer.org/devblog/2012/03/nori-an-educational-ray-tracer/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.mitsuba-renderer.org/devblog/2012/03/nori-an-educational-ray-tracer/</link>
	<description></description>
	<lastBuildDate>Wed, 13 Apr 2016 15:09:25 +0000</lastBuildDate>
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	<item>
		<title>By: Wenzel Jakob</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/03/nori-an-educational-ray-tracer/#comment-38906</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Sun, 28 Dec 2014 02:16:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=341#comment-38906</guid>
		<description><![CDATA[Hi Frederico,

if you&#039;re still having issues, I&#039;d try reinstalling OpenEXR -- maybe after a brew update, you have incompatible .dylib and header files installed on your system?

Wenzel]]></description>
		<content:encoded><![CDATA[<p>Hi Frederico,</p>
<p>if you&#8217;re still having issues, I&#8217;d try reinstalling OpenEXR &#8212; maybe after a brew update, you have incompatible .dylib and header files installed on your system?</p>
<p>Wenzel</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Federico</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/03/nori-an-educational-ray-tracer/#comment-38905</link>
		<dc:creator><![CDATA[Federico]]></dc:creator>
		<pubDate>Sun, 28 Dec 2014 01:47:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=341#comment-38905</guid>
		<description><![CDATA[To solve for “vtable for NoriWindow”, referenced from:
NoriWindow::NoriWindow(nori::ImageBlock const*) in gui.o

in the .pro file instead of having the line HEADERS += include/nori/*.h, I actually expanded the value of the variable with all the .h files, don&#039;t know if I should modify some settings in order to make the original statement to work.]]></description>
		<content:encoded><![CDATA[<p>To solve for “vtable for NoriWindow”, referenced from:<br />
NoriWindow::NoriWindow(nori::ImageBlock const*) in gui.o</p>
<p>in the .pro file instead of having the line HEADERS += include/nori/*.h, I actually expanded the value of the variable with all the .h files, don&#8217;t know if I should modify some settings in order to make the original statement to work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Federico</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/03/nori-an-educational-ray-tracer/#comment-38903</link>
		<dc:creator><![CDATA[Federico]]></dc:creator>
		<pubDate>Sun, 28 Dec 2014 00:17:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=341#comment-38903</guid>
		<description><![CDATA[I was trying to compile the latest version from github on OS X Yosemite, everything was going good until this error appeared

Undefined symbols for architecture x86_64:
  &quot;Imf_2_2::TypedAttribute::readValueFrom(Imf_2_2::IStream&amp;, int, int)&quot;, referenced from:
      vtable for Imf_2_2::TypedAttribute in bitmap.o
  &quot;Imf_2_2::TypedAttribute::staticTypeName()&quot;, referenced from:
      Imf_2_2::TypedAttribute::typeName() const in bitmap.o
  &quot;Imf_2_2::TypedAttribute::writeValueTo(Imf_2_2::OStream&amp;, int) const&quot;, referenced from:
      vtable for Imf_2_2::TypedAttribute in bitmap.o
  &quot;vtable for NoriWindow&quot;, referenced from:
      NoriWindow::NoriWindow(nori::ImageBlock const*) in gui.o
  NOTE: a missing vtable usually means the first non-inline virtual member function has no definition.
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make: *** [nori] Error 1
01:16:10: Le processus &quot;/usr/bin/make&quot; s&#039;est terminé avec le code 2.
Erreur lors de la compilation/déploiement du projet nori (kit : Desktop Qt 5.3 clang 64bit)
When executing step &quot;Make&quot;

Don&#039;t know how to proceed with that, I have installed OpenEXR but perhaps I missed something. Any advise?]]></description>
		<content:encoded><![CDATA[<p>I was trying to compile the latest version from github on OS X Yosemite, everything was going good until this error appeared</p>
<p>Undefined symbols for architecture x86_64:<br />
  &#8220;Imf_2_2::TypedAttribute::readValueFrom(Imf_2_2::IStream&amp;, int, int)&#8221;, referenced from:<br />
      vtable for Imf_2_2::TypedAttribute in bitmap.o<br />
  &#8220;Imf_2_2::TypedAttribute::staticTypeName()&#8221;, referenced from:<br />
      Imf_2_2::TypedAttribute::typeName() const in bitmap.o<br />
  &#8220;Imf_2_2::TypedAttribute::writeValueTo(Imf_2_2::OStream&amp;, int) const&#8221;, referenced from:<br />
      vtable for Imf_2_2::TypedAttribute in bitmap.o<br />
  &#8220;vtable for NoriWindow&#8221;, referenced from:<br />
      NoriWindow::NoriWindow(nori::ImageBlock const*) in gui.o<br />
  NOTE: a missing vtable usually means the first non-inline virtual member function has no definition.<br />
ld: symbol(s) not found for architecture x86_64<br />
clang: error: linker command failed with exit code 1 (use -v to see invocation)<br />
make: *** [nori] Error 1<br />
01:16:10: Le processus &#8220;/usr/bin/make&#8221; s&#8217;est terminé avec le code 2.<br />
Erreur lors de la compilation/déploiement du projet nori (kit : Desktop Qt 5.3 clang 64bit)<br />
When executing step &#8220;Make&#8221;</p>
<p>Don&#8217;t know how to proceed with that, I have installed OpenEXR but perhaps I missed something. Any advise?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guo</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/03/nori-an-educational-ray-tracer/#comment-1713</link>
		<dc:creator><![CDATA[Guo]]></dc:creator>
		<pubDate>Mon, 08 Oct 2012 15:38:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=341#comment-1713</guid>
		<description><![CDATA[Oops, I forgot that it is cosine weighted hemisphere importance sampling, so here one is necessary. Sorry for my  hasty comment.
Thanks again for your elegantly designed nori render. ;)]]></description>
		<content:encoded><![CDATA[<p>Oops, I forgot that it is cosine weighted hemisphere importance sampling, so here one is necessary. Sorry for my  hasty comment.<br />
Thanks again for your elegantly designed nori render. 😉</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wenzel Jakob</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/03/nori-an-educational-ray-tracer/#comment-1712</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Mon, 08 Oct 2012 14:52:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=341#comment-1712</guid>
		<description><![CDATA[Hi,

I think you can use Mitsuba as a reference. I can only share the solutions with other course instructors -- sorry!

Wenzel]]></description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I think you can use Mitsuba as a reference. I can only share the solutions with other course instructors &#8212; sorry!</p>
<p>Wenzel</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wenzel Jakob</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/03/nori-an-educational-ray-tracer/#comment-1710</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Mon, 08 Oct 2012 14:50:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=341#comment-1710</guid>
		<description><![CDATA[Hi,

the ambient occlusion integrator computes the occlusion, which is between 1 and 0. You could just as well multiply that by INV_PI, and then it will be in [0, 1/pi] :).

Regarding the inverse transpose transformation: that&#039;s actually what is done if you look at how the Transform operator* is implemented for Normals.

Cheers,
Wenzel]]></description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>the ambient occlusion integrator computes the occlusion, which is between 1 and 0. You could just as well multiply that by INV_PI, and then it will be in [0, 1/pi] :).</p>
<p>Regarding the inverse transpose transformation: that&#8217;s actually what is done if you look at how the Transform operator* is implemented for Normals.</p>
<p>Cheers,<br />
Wenzel</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guo</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/03/nori-an-educational-ray-tracer/#comment-1706</link>
		<dc:creator><![CDATA[Guo]]></dc:creator>
		<pubDate>Mon, 08 Oct 2012 13:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=341#comment-1706</guid>
		<description><![CDATA[BTW,  I have two stupid questions:
In ao.cpp line 57,
return Color3f(scene-&gt;rayIntersect(shadowRay) ? 0.0f : 1.0f);
why not return INV_PI instead of one for energy conservation while the shadow ray is not occluded?
In obj.cpp line 73, 
n = (trafo * n).normalized();
why not multiply those normals by inverse transpose of trafo, just like gl_NormalMatrix in GLSL?
Thanks in advance. :)]]></description>
		<content:encoded><![CDATA[<p>BTW,  I have two stupid questions:<br />
In ao.cpp line 57,<br />
return Color3f(scene-&gt;rayIntersect(shadowRay) ? 0.0f : 1.0f);<br />
why not return INV_PI instead of one for energy conservation while the shadow ray is not occluded?<br />
In obj.cpp line 73,<br />
n = (trafo * n).normalized();<br />
why not multiply those normals by inverse transpose of trafo, just like gl_NormalMatrix in GLSL?<br />
Thanks in advance. <img src="https://www.mitsuba-renderer.org/devblog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guo</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/03/nori-an-educational-ray-tracer/#comment-1705</link>
		<dc:creator><![CDATA[Guo]]></dc:creator>
		<pubDate>Mon, 08 Oct 2012 12:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=341#comment-1705</guid>
		<description><![CDATA[Hi,
I am playing with your cute nori render and doing assignments. Can sample solutions to those assignments be made public? Or Mitsuba render is already excellent for reference?
Regards,
Guo]]></description>
		<content:encoded><![CDATA[<p>Hi,<br />
I am playing with your cute nori render and doing assignments. Can sample solutions to those assignments be made public? Or Mitsuba render is already excellent for reference?<br />
Regards,<br />
Guo</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sam</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/03/nori-an-educational-ray-tracer/#comment-1543</link>
		<dc:creator><![CDATA[Sam]]></dc:creator>
		<pubDate>Thu, 20 Sep 2012 03:53:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=341#comment-1543</guid>
		<description><![CDATA[Thank you very much!]]></description>
		<content:encoded><![CDATA[<p>Thank you very much!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wenzel Jakob</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/03/nori-an-educational-ray-tracer/#comment-1541</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Thu, 20 Sep 2012 03:49:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=341#comment-1541</guid>
		<description><![CDATA[Right .. that is the &quot;homework&quot; to do :). There is no path tracer yet, you have to write it. There is an ambient occlusion renderer (&quot;ao&quot;) that you can use to get at least some kind of image. The *ao.xml scenes should work with that.

Note that you have to start Nori from within the directory of your scene, so something like 

../../nori some_scene.xml]]></description>
		<content:encoded><![CDATA[<p>Right .. that is the &#8220;homework&#8221; to do :). There is no path tracer yet, you have to write it. There is an ambient occlusion renderer (&#8220;ao&#8221;) that you can use to get at least some kind of image. The *ao.xml scenes should work with that.</p>
<p>Note that you have to start Nori from within the directory of your scene, so something like </p>
<p>../../nori some_scene.xml</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sam</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/03/nori-an-educational-ray-tracer/#comment-1540</link>
		<dc:creator><![CDATA[Sam]]></dc:creator>
		<pubDate>Thu, 20 Sep 2012 03:47:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=341#comment-1540</guid>
		<description><![CDATA[Thanks for the quick reply - I reinstalled OpenEXR and now the build completes. However, when I try to run Nori ($./nori ./scenes/cbox/cbox.xml) or any of the other examples I get a &quot;Caught a critical exception: A constructor for class &#039;path&#039; could not be found!&quot;]]></description>
		<content:encoded><![CDATA[<p>Thanks for the quick reply &#8211; I reinstalled OpenEXR and now the build completes. However, when I try to run Nori ($./nori ./scenes/cbox/cbox.xml) or any of the other examples I get a &#8220;Caught a critical exception: A constructor for class &#8216;path&#8217; could not be found!&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wenzel Jakob</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/03/nori-an-educational-ray-tracer/#comment-1539</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Thu, 20 Sep 2012 03:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=341#comment-1539</guid>
		<description><![CDATA[Hi,

for some reason, the OpenEXR include files are not found (in particular, &quot;ImathPlatform.h&quot;). Are you sure that you fully installed this (i.e. &quot;make install&quot;) so that the header files ended up in /usr/include or /usr/local/include?

Wenzel]]></description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>for some reason, the OpenEXR include files are not found (in particular, &#8220;ImathPlatform.h&#8221;). Are you sure that you fully installed this (i.e. &#8220;make install&#8221;) so that the header files ended up in /usr/include or /usr/local/include?</p>
<p>Wenzel</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sam</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/03/nori-an-educational-ray-tracer/#comment-1538</link>
		<dc:creator><![CDATA[Sam]]></dc:creator>
		<pubDate>Thu, 20 Sep 2012 03:18:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=341#comment-1538</guid>
		<description><![CDATA[I was trying to install Nori for educational reasons and received this error when running make from the Nori directory, any thoughts? I am compiling on Mac OS X 10.6.8 and installed the required libraries before running qmake and make.

In file included from include/nori/color.h:22,
                 from include/nori/proplist.h:22,
                 from include/nori/object.h:22,
                 from src/common.cpp:1:
include/nori/common.h:38:27: error: ImathPlatform.h: No such file or directory
include/Eigen/src/LU/arch/Inverse_SSE.h: In static member function ‘static void Eigen::internal::compute_inverse_size4::run(const MatrixType&amp;, ResultType&amp;) [with MatrixType = Eigen::Matrix, ResultType = Eigen::Matrix]’:
include/Eigen/src/LU/Inverse.h:305:   instantiated from ‘void Eigen::internal::inverse_impl::evalTo(Dest&amp;) const [with Dest = Eigen::Matrix, MatrixType = Eigen::Matrix]’
include/Eigen/src/Core/ReturnByValue.h:74:   instantiated from ‘void Eigen::ReturnByValue::evalTo(Dest&amp;) const [with Dest = Eigen::Matrix, Derived = Eigen::internal::inverse_impl&lt;Eigen::Matrix &gt;]’
include/Eigen/src/Core/Matrix.h:309:   instantiated from ‘Eigen::Matrix::Matrix(const Eigen::ReturnByValue&amp;) [with OtherDerived = Eigen::internal::inverse_impl&lt;Eigen::Matrix &gt;, _Scalar = float, int _Rows = 4, int _Cols = 4, int _Options = 0, int _MaxRows = 4, int _MaxCols = 4]’
src/common.cpp:72:   instantiated from here
include/Eigen/src/LU/arch/Inverse_SSE.h:153: warning: dereferencing type-punned pointer will break strict-aliasing rules
make: *** [build/common.o] Error 1]]></description>
		<content:encoded><![CDATA[<p>I was trying to install Nori for educational reasons and received this error when running make from the Nori directory, any thoughts? I am compiling on Mac OS X 10.6.8 and installed the required libraries before running qmake and make.</p>
<p>In file included from include/nori/color.h:22,<br />
                 from include/nori/proplist.h:22,<br />
                 from include/nori/object.h:22,<br />
                 from src/common.cpp:1:<br />
include/nori/common.h:38:27: error: ImathPlatform.h: No such file or directory<br />
include/Eigen/src/LU/arch/Inverse_SSE.h: In static member function ‘static void Eigen::internal::compute_inverse_size4::run(const MatrixType&amp;, ResultType&amp;) [with MatrixType = Eigen::Matrix, ResultType = Eigen::Matrix]’:<br />
include/Eigen/src/LU/Inverse.h:305:   instantiated from ‘void Eigen::internal::inverse_impl::evalTo(Dest&amp;) const [with Dest = Eigen::Matrix, MatrixType = Eigen::Matrix]’<br />
include/Eigen/src/Core/ReturnByValue.h:74:   instantiated from ‘void Eigen::ReturnByValue::evalTo(Dest&amp;) const [with Dest = Eigen::Matrix, Derived = Eigen::internal::inverse_impl&lt;Eigen::Matrix &gt;]’<br />
include/Eigen/src/Core/Matrix.h:309:   instantiated from ‘Eigen::Matrix::Matrix(const Eigen::ReturnByValue&amp;) [with OtherDerived = Eigen::internal::inverse_impl&lt;Eigen::Matrix &gt;, _Scalar = float, int _Rows = 4, int _Cols = 4, int _Options = 0, int _MaxRows = 4, int _MaxCols = 4]’<br />
src/common.cpp:72:   instantiated from here<br />
include/Eigen/src/LU/arch/Inverse_SSE.h:153: warning: dereferencing type-punned pointer will break strict-aliasing rules<br />
make: *** [build/common.o] Error 1</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aurosutru</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/03/nori-an-educational-ray-tracer/#comment-617</link>
		<dc:creator><![CDATA[Aurosutru]]></dc:creator>
		<pubDate>Fri, 30 Mar 2012 11:12:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=341#comment-617</guid>
		<description><![CDATA[Hi Bob,

To compile Mitsuba on Ubuntu pls see the tips at https://www.mitsuba-renderer.org/tracker/issues/83.  It&#039;s not hard to build - just download the dependencies indicated in the Mitsuba .pdf manual, making the adjustments indicated above, and build.

If you&#039;re using Blender you can use the interface in the Mitsuba folder created by the build process.  Unfortunately, the newer add-ons  with more features such as http://bartoszstyperek.wordpress.com/2012/02/19/mitsuba-0-8-just-dof/ don&#039;t seem to work with Linux.]]></description>
		<content:encoded><![CDATA[<p>Hi Bob,</p>
<p>To compile Mitsuba on Ubuntu pls see the tips at <a href="https://www.mitsuba-renderer.org/tracker/issues/83" rel="nofollow">https://www.mitsuba-renderer.org/tracker/issues/83</a>.  It&#8217;s not hard to build &#8211; just download the dependencies indicated in the Mitsuba .pdf manual, making the adjustments indicated above, and build.</p>
<p>If you&#8217;re using Blender you can use the interface in the Mitsuba folder created by the build process.  Unfortunately, the newer add-ons  with more features such as <a href="http://bartoszstyperek.wordpress.com/2012/02/19/mitsuba-0-8-just-dof/" rel="nofollow">http://bartoszstyperek.wordpress.com/2012/02/19/mitsuba-0-8-just-dof/</a> don&#8217;t seem to work with Linux.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sam</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/03/nori-an-educational-ray-tracer/#comment-616</link>
		<dc:creator><![CDATA[Sam]]></dc:creator>
		<pubDate>Fri, 30 Mar 2012 02:14:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=341#comment-616</guid>
		<description><![CDATA[Please don&#039;t quit on Windows 32bit ;__;]]></description>
		<content:encoded><![CDATA[<p>Please don&#8217;t quit on Windows 32bit ;__;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wenzel Jakob</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/03/nori-an-educational-ray-tracer/#comment-615</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Wed, 28 Mar 2012 18:56:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=341#comment-615</guid>
		<description><![CDATA[I&#039;m always having a hard time believing that people out there are still using 32 bit.. It must stop, seriously ;). Have you considered upgrading?]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m always having a hard time believing that people out there are still using 32 bit.. It must stop, seriously ;). Have you considered upgrading?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bob</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/03/nori-an-educational-ray-tracer/#comment-614</link>
		<dc:creator><![CDATA[bob]]></dc:creator>
		<pubDate>Wed, 28 Mar 2012 11:47:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=341#comment-614</guid>
		<description><![CDATA[Hi, congratulations for the beautiful rendering engine.

But... not Ubuntu 32bit - why? 

I can&#039;t install Win 32 version it doesn&#039;t work because of dll errors.

Details:

- Downloaded Mitsuba 0.3.0 32bit.zip 02-Sep-2011
- Installed vcredist_2010_sp1_x86 (from folder &quot;Mitsuba 0.3.0&quot;) - does not work
- Installed msvcp100.dll - still does not work

I tried to find relationships with the program Dependency Walker - the result is the image - link:

http://imageshack.us/f/845/mguierror.jpg/

Help me - pls]]></description>
		<content:encoded><![CDATA[<p>Hi, congratulations for the beautiful rendering engine.</p>
<p>But&#8230; not Ubuntu 32bit &#8211; why? </p>
<p>I can&#8217;t install Win 32 version it doesn&#8217;t work because of dll errors.</p>
<p>Details:</p>
<p>&#8211; Downloaded Mitsuba 0.3.0 32bit.zip 02-Sep-2011<br />
&#8211; Installed vcredist_2010_sp1_x86 (from folder &#8220;Mitsuba 0.3.0&#8243;) &#8211; does not work<br />
&#8211; Installed msvcp100.dll &#8211; still does not work</p>
<p>I tried to find relationships with the program Dependency Walker &#8211; the result is the image &#8211; link:</p>
<p><a href="http://imageshack.us/f/845/mguierror.jpg/" rel="nofollow">http://imageshack.us/f/845/mguierror.jpg/</a></p>
<p>Help me &#8211; pls</p>
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		<title>By: Sam</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/03/nori-an-educational-ray-tracer/#comment-606</link>
		<dc:creator><![CDATA[Sam]]></dc:creator>
		<pubDate>Thu, 22 Mar 2012 19:22:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=341#comment-606</guid>
		<description><![CDATA[wish there was an edit button - Um sorry about the blender plugin thing, just realized you said you can&#039;t work on it in the near future. - But at any rate I can&#039;t wait to see more from Mitsuba.]]></description>
		<content:encoded><![CDATA[<p>wish there was an edit button &#8211; Um sorry about the blender plugin thing, just realized you said you can&#8217;t work on it in the near future. &#8211; But at any rate I can&#8217;t wait to see more from Mitsuba.</p>
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		<title>By: Sam</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/03/nori-an-educational-ray-tracer/#comment-605</link>
		<dc:creator><![CDATA[Sam]]></dc:creator>
		<pubDate>Thu, 22 Mar 2012 19:19:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=341#comment-605</guid>
		<description><![CDATA[Hey! Glad to hear you&#039;re still working on Mitsuba :3 - Hope you can get a blender plugin working soon, I&#039;d love to use this renderer for my projects (requires to much time at the moment to get a scene working). I feel bad though, I wish I could help instead of just plead &gt;.&lt; 

- At any rate what are your future plans for Mitsuba in the long run? I could see this renderer getting very popular as long as it gets easier to use. 

Oh btw for the plugin for blender I was wondering if you can possibly rename the materials? Just so it can be easier to figure out which one is which. I understand most of them but some required me to play to see what they were. - Just convenience thing for future users.]]></description>
		<content:encoded><![CDATA[<p>Hey! Glad to hear you&#8217;re still working on Mitsuba :3 &#8211; Hope you can get a blender plugin working soon, I&#8217;d love to use this renderer for my projects (requires to much time at the moment to get a scene working). I feel bad though, I wish I could help instead of just plead &gt;.&lt; </p>
<p>&#8211; At any rate what are your future plans for Mitsuba in the long run? I could see this renderer getting very popular as long as it gets easier to use. </p>
<p>Oh btw for the plugin for blender I was wondering if you can possibly rename the materials? Just so it can be easier to figure out which one is which. I understand most of them but some required me to play to see what they were. &#8211; Just convenience thing for future users.</p>
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		<title>By: JoseConseco</title>
		<link>https://www.mitsuba-renderer.org/devblog/2012/03/nori-an-educational-ray-tracer/#comment-598</link>
		<dc:creator><![CDATA[JoseConseco]]></dc:creator>
		<pubDate>Sat, 17 Mar 2012 21:49:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=341#comment-598</guid>
		<description><![CDATA[MarcoG, if you want to help maybe you could work based on this code:
http://bartoszstyperek.wordpress.com/2012/02/19/mitsuba-0-8-just-dof/

I updated it to work with blender 2.62, but I haven&#039;t tested it with bmesh (I&#039;m not sure if collada works with bmesh... so it may have broken whole plugin). It is quite easy to code so You may give it a try.
Sorry for not uploading it to svn, but I forgot how to use it. I&#039;m bit out of practise ;)]]></description>
		<content:encoded><![CDATA[<p>MarcoG, if you want to help maybe you could work based on this code:<br />
<a href="http://bartoszstyperek.wordpress.com/2012/02/19/mitsuba-0-8-just-dof/" rel="nofollow">http://bartoszstyperek.wordpress.com/2012/02/19/mitsuba-0-8-just-dof/</a></p>
<p>I updated it to work with blender 2.62, but I haven&#8217;t tested it with bmesh (I&#8217;m not sure if collada works with bmesh&#8230; so it may have broken whole plugin). It is quite easy to code so You may give it a try.<br />
Sorry for not uploading it to svn, but I forgot how to use it. I&#8217;m bit out of practise 😉</p>
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