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	<title>Comments on: Mitsuba 0.1.3 released</title>
	<atom:link href="https://www.mitsuba-renderer.org/devblog/2010/09/mitsuba-0-1-3-released/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.mitsuba-renderer.org/devblog/2010/09/mitsuba-0-1-3-released/</link>
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	<lastBuildDate>Wed, 13 Apr 2016 15:09:25 +0000</lastBuildDate>
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		<title>By: Javadevil</title>
		<link>https://www.mitsuba-renderer.org/devblog/2010/09/mitsuba-0-1-3-released/#comment-65</link>
		<dc:creator><![CDATA[Javadevil]]></dc:creator>
		<pubDate>Sun, 17 Oct 2010 04:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=7#comment-65</guid>
		<description><![CDATA[Its a really interesting render you have there. I&#039;m quite impressed with all the different renderers there are and the network rendering. Does network rendering work with all methods of rendering ? unbiased ? Its it all tile based too ? I tried to set it up but I couldn&#039;t get master to find the servers.]]></description>
		<content:encoded><![CDATA[<p>Its a really interesting render you have there. I&#8217;m quite impressed with all the different renderers there are and the network rendering. Does network rendering work with all methods of rendering ? unbiased ? Its it all tile based too ? I tried to set it up but I couldn&#8217;t get master to find the servers.</p>
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		<title>By: Steve T</title>
		<link>https://www.mitsuba-renderer.org/devblog/2010/09/mitsuba-0-1-3-released/#comment-30</link>
		<dc:creator><![CDATA[Steve T]]></dc:creator>
		<pubDate>Fri, 17 Sep 2010 22:09:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=7#comment-30</guid>
		<description><![CDATA[Wenzel,

It seems that whenever I start thinking that maybe I&#039;m some kind of a smart guy, I run smack into a fascinating project powered by a far greater mind. I can only marvel at the brain power involved here.

I am capable of making pretty pictures in Blender though, and your renderer will be a fine addition to our open source toolbox. You must come by our forums and introduce yourself sometime. You will be welcomed! http://blenderartists.org/

Thanks!

Steve]]></description>
		<content:encoded><![CDATA[<p>Wenzel,</p>
<p>It seems that whenever I start thinking that maybe I&#8217;m some kind of a smart guy, I run smack into a fascinating project powered by a far greater mind. I can only marvel at the brain power involved here.</p>
<p>I am capable of making pretty pictures in Blender though, and your renderer will be a fine addition to our open source toolbox. You must come by our forums and introduce yourself sometime. You will be welcomed! <a href="http://blenderartists.org/" rel="nofollow">http://blenderartists.org/</a></p>
<p>Thanks!</p>
<p>Steve</p>
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	<item>
		<title>By: Wenzel Jakob</title>
		<link>https://www.mitsuba-renderer.org/devblog/2010/09/mitsuba-0-1-3-released/#comment-17</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Fri, 17 Sep 2010 10:20:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=7#comment-17</guid>
		<description><![CDATA[docs.xml has some information, though parts of it may be outdated. Your best bet for now is to get the information directly from the source code -- just open the .cpp file of any plugin, and you will see all supported parameters together with descriptions in the constructor at the top.

I&#039;m currently working on some better documentation -- stay tuned.]]></description>
		<content:encoded><![CDATA[<p>docs.xml has some information, though parts of it may be outdated. Your best bet for now is to get the information directly from the source code &#8212; just open the .cpp file of any plugin, and you will see all supported parameters together with descriptions in the constructor at the top.</p>
<p>I&#8217;m currently working on some better documentation &#8212; stay tuned.</p>
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	<item>
		<title>By: Twinsnakes</title>
		<link>https://www.mitsuba-renderer.org/devblog/2010/09/mitsuba-0-1-3-released/#comment-49</link>
		<dc:creator><![CDATA[Twinsnakes]]></dc:creator>
		<pubDate>Fri, 17 Sep 2010 01:22:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=7#comment-49</guid>
		<description><![CDATA[Wenzel, I&#039;m working on the Blender integration.  I was looking for a central location to capture all plugin names, plugin parameters, and default values.  It appears like the docs.xml has this information.  Is this a good reference and will it be kept in sync with the current release?]]></description>
		<content:encoded><![CDATA[<p>Wenzel, I&#8217;m working on the Blender integration.  I was looking for a central location to capture all plugin names, plugin parameters, and default values.  It appears like the docs.xml has this information.  Is this a good reference and will it be kept in sync with the current release?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wenzel Jakob</title>
		<link>https://www.mitsuba-renderer.org/devblog/2010/09/mitsuba-0-1-3-released/#comment-29</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Mon, 13 Sep 2010 18:26:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=7#comment-29</guid>
		<description><![CDATA[Interesting. They should have valid UV parameterizations and work with procedural textures. If you happen to have a scene demonstrating the problem, could you please upload it to the bugtracker? Thanks! --W]]></description>
		<content:encoded><![CDATA[<p>Interesting. They should have valid UV parameterizations and work with procedural textures. If you happen to have a scene demonstrating the problem, could you please upload it to the bugtracker? Thanks! &#8211;W</p>
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	<item>
		<title>By: Twinsnakes</title>
		<link>https://www.mitsuba-renderer.org/devblog/2010/09/mitsuba-0-1-3-released/#comment-6</link>
		<dc:creator><![CDATA[Twinsnakes]]></dc:creator>
		<pubDate>Mon, 13 Sep 2010 18:04:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=7#comment-6</guid>
		<description><![CDATA[In looking over the source, there appears to be (2) native textures (Checkboard and GridTexture).  I tried applying these to the native shapes (Sphere, Cylinder) but got weird/unexpected results.  Do the native shapes not generate UV coords or is it that the textures are not functioning at the moment?]]></description>
		<content:encoded><![CDATA[<p>In looking over the source, there appears to be (2) native textures (Checkboard and GridTexture).  I tried applying these to the native shapes (Sphere, Cylinder) but got weird/unexpected results.  Do the native shapes not generate UV coords or is it that the textures are not functioning at the moment?</p>
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	<item>
		<title>By: Richard Monette</title>
		<link>https://www.mitsuba-renderer.org/devblog/2010/09/mitsuba-0-1-3-released/#comment-15</link>
		<dc:creator><![CDATA[Richard Monette]]></dc:creator>
		<pubDate>Thu, 09 Sep 2010 16:50:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=7#comment-15</guid>
		<description><![CDATA[Good work on the new release, having the .obj support is a nice feature for quickly checking scenes.]]></description>
		<content:encoded><![CDATA[<p>Good work on the new release, having the .obj support is a nice feature for quickly checking scenes.</p>
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