<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Mitsuba 0.4.3 released</title>
	<atom:link href="http://www.mitsuba-renderer.org/devblog/2013/01/mitsuba-0-4-3-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mitsuba-renderer.org/devblog/2013/01/mitsuba-0-4-3-released/</link>
	<description></description>
	<lastBuildDate>Wed, 13 Apr 2016 15:09:25 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=253</generator>
	<item>
		<title>By: Wenzel Jakob</title>
		<link>http://www.mitsuba-renderer.org/devblog/2013/01/mitsuba-0-4-3-released/#comment-4505</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Sun, 28 Apr 2013 06:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=786#comment-4505</guid>
		<description><![CDATA[In Mitsuba, point and spot lights have an inverse square falloff, and the cornell box scene is &quot;big&quot; (~400 units). So you probably just need to set the intensity to something very high on the order of 400^2=160000 to cancel out the falloff.]]></description>
		<content:encoded><![CDATA[<p>In Mitsuba, point and spot lights have an inverse square falloff, and the cornell box scene is &#8220;big&#8221; (~400 units). So you probably just need to set the intensity to something very high on the order of 400^2=160000 to cancel out the falloff.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Apumx</title>
		<link>http://www.mitsuba-renderer.org/devblog/2013/01/mitsuba-0-4-3-released/#comment-4504</link>
		<dc:creator><![CDATA[Apumx]]></dc:creator>
		<pubDate>Sun, 28 Apr 2013 06:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=786#comment-4504</guid>
		<description><![CDATA[Point and spot light don&#039;t work on cbox scene. 
The scene is totally black if I setup a light of these kind at eye position.]]></description>
		<content:encoded><![CDATA[<p>Point and spot light don&#8217;t work on cbox scene.<br />
The scene is totally black if I setup a light of these kind at eye position.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TwinSnakes007</title>
		<link>http://www.mitsuba-renderer.org/devblog/2013/01/mitsuba-0-4-3-released/#comment-3808</link>
		<dc:creator><![CDATA[TwinSnakes007]]></dc:creator>
		<pubDate>Mon, 25 Feb 2013 20:15:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=786#comment-3808</guid>
		<description><![CDATA[Yes, you&#039;re correct about readability.  

Work has been kicking my butt lately, so I havent had much time to code on Mits.  I&#039;m still working on getting that GridVolume code out the door.]]></description>
		<content:encoded><![CDATA[<p>Yes, you&#8217;re correct about readability.  </p>
<p>Work has been kicking my butt lately, so I havent had much time to code on Mits.  I&#8217;m still working on getting that GridVolume code out the door.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wenzel Jakob</title>
		<link>http://www.mitsuba-renderer.org/devblog/2013/01/mitsuba-0-4-3-released/#comment-3807</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Mon, 25 Feb 2013 19:56:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=786#comment-3807</guid>
		<description><![CDATA[Actually, the lack of alpha blending was intentional. It can be very hard to read the text on arbitrary background.]]></description>
		<content:encoded><![CDATA[<p>Actually, the lack of alpha blending was intentional. It can be very hard to read the text on arbitrary background.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TwinSnakes007</title>
		<link>http://www.mitsuba-renderer.org/devblog/2013/01/mitsuba-0-4-3-released/#comment-3806</link>
		<dc:creator><![CDATA[TwinSnakes007]]></dc:creator>
		<pubDate>Mon, 25 Feb 2013 19:53:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=786#comment-3806</guid>
		<description><![CDATA[Another thing, compared to other render engines, our info stamp is HUGE.  It&#039;s not just that it&#039;s huge, its also not alpha blended, so it&#039;s kinda obstructive the smaller the render image is.

Any thoughts?]]></description>
		<content:encoded><![CDATA[<p>Another thing, compared to other render engines, our info stamp is HUGE.  It&#8217;s not just that it&#8217;s huge, its also not alpha blended, so it&#8217;s kinda obstructive the smaller the render image is.</p>
<p>Any thoughts?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wenzel Jakob</title>
		<link>http://www.mitsuba-renderer.org/devblog/2013/01/mitsuba-0-4-3-released/#comment-3804</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Mon, 25 Feb 2013 18:33:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=786#comment-3804</guid>
		<description><![CDATA[Hi,

looks interesting, but I currently don&#039;t plan to implement it. This being an open source project, I&#039;m always open for outside contributions though.

Wenzel]]></description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>looks interesting, but I currently don&#8217;t plan to implement it. This being an open source project, I&#8217;m always open for outside contributions though.</p>
<p>Wenzel</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wenzel Jakob</title>
		<link>http://www.mitsuba-renderer.org/devblog/2013/01/mitsuba-0-4-3-released/#comment-3803</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Mon, 25 Feb 2013 18:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=786#comment-3803</guid>
		<description><![CDATA[It&#039;s still there, just hidden (since it is not yet open sourced). But it hopefully will be soon.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s still there, just hidden (since it is not yet open sourced). But it hopefully will be soon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TwinSnakes007</title>
		<link>http://www.mitsuba-renderer.org/devblog/2013/01/mitsuba-0-4-3-released/#comment-3801</link>
		<dc:creator><![CDATA[TwinSnakes007]]></dc:creator>
		<pubDate>Mon, 25 Feb 2013 16:14:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=786#comment-3801</guid>
		<description><![CDATA[Where did the &quot;hair&quot; repo go?]]></description>
		<content:encoded><![CDATA[<p>Where did the &#8220;hair&#8221; repo go?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wenzel Jakob</title>
		<link>http://www.mitsuba-renderer.org/devblog/2013/01/mitsuba-0-4-3-released/#comment-3658</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Tue, 12 Feb 2013 18:46:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=786#comment-3658</guid>
		<description><![CDATA[Not currently, no. I fear I&#039;m way too unorganized to have one without it being a joke :)]]></description>
		<content:encoded><![CDATA[<p>Not currently, no. I fear I&#8217;m way too unorganized to have one without it being a joke <img src="http://www.mitsuba-renderer.org/devblog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Voxel</title>
		<link>http://www.mitsuba-renderer.org/devblog/2013/01/mitsuba-0-4-3-released/#comment-3601</link>
		<dc:creator><![CDATA[Voxel]]></dc:creator>
		<pubDate>Fri, 08 Feb 2013 16:09:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=786#comment-3601</guid>
		<description><![CDATA[@Wenzel - Wow, thinking that you are on your way to implement deformation MB is kinda &quot;scary&quot; :) I knew it was such an hard topic. Congrats, can&#039;t wait for it then! Do you have a public roadmap for Mitsuba?]]></description>
		<content:encoded><![CDATA[<p>@Wenzel &#8211; Wow, thinking that you are on your way to implement deformation MB is kinda &#8220;scary&#8221; <img src="http://www.mitsuba-renderer.org/devblog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /> I knew it was such an hard topic. Congrats, can&#8217;t wait for it then! Do you have a public roadmap for Mitsuba?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wenzel Jakob</title>
		<link>http://www.mitsuba-renderer.org/devblog/2013/01/mitsuba-0-4-3-released/#comment-3534</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Wed, 06 Feb 2013 03:19:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=786#comment-3534</guid>
		<description><![CDATA[That&#039;s right -- it&#039;s deformation motion such as an exploding object or a squishy ball bouncing around. 

Currently, you can approximate nonlinear motion at a macro-scale (via multiple linear segment), but it works at the object-level and is thus too &quot;coarse&quot; for something like fine-scale deformations.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s right &#8212; it&#8217;s deformation motion such as an exploding object or a squishy ball bouncing around. </p>
<p>Currently, you can approximate nonlinear motion at a macro-scale (via multiple linear segment), but it works at the object-level and is thus too &#8220;coarse&#8221; for something like fine-scale deformations.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Voxel</title>
		<link>http://www.mitsuba-renderer.org/devblog/2013/01/mitsuba-0-4-3-released/#comment-3500</link>
		<dc:creator><![CDATA[Voxel]]></dc:creator>
		<pubDate>Sun, 03 Feb 2013 18:47:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=786#comment-3500</guid>
		<description><![CDATA[Hi Wenzel, what you mean with Motion Blur &quot;is currently restricted to linear motion. I wanted to include support for nonlinear deformations in this release, but..&quot;, are you referring to deformation MB for next release? I can&#039;t get what &quot;non-linear&quot; MB is, since you already implemented motion blur along curve movements.

Thanks]]></description>
		<content:encoded><![CDATA[<p>Hi Wenzel, what you mean with Motion Blur &#8220;is currently restricted to linear motion. I wanted to include support for nonlinear deformations in this release, but..&#8221;, are you referring to deformation MB for next release? I can&#8217;t get what &#8220;non-linear&#8221; MB is, since you already implemented motion blur along curve movements.</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Warcos</title>
		<link>http://www.mitsuba-renderer.org/devblog/2013/01/mitsuba-0-4-3-released/#comment-3461</link>
		<dc:creator><![CDATA[Warcos]]></dc:creator>
		<pubDate>Fri, 01 Feb 2013 20:20:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=786#comment-3461</guid>
		<description><![CDATA[excellent news
Thanks for the good work ...

saludos]]></description>
		<content:encoded><![CDATA[<p>excellent news<br />
Thanks for the good work &#8230;</p>
<p>saludos</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TwinSnakes007</title>
		<link>http://www.mitsuba-renderer.org/devblog/2013/01/mitsuba-0-4-3-released/#comment-3426</link>
		<dc:creator><![CDATA[TwinSnakes007]]></dc:creator>
		<pubDate>Thu, 31 Jan 2013 16:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=786#comment-3426</guid>
		<description><![CDATA[I already posted an announcement at si-community and cgtalk, so those are already covered.]]></description>
		<content:encoded><![CDATA[<p>I already posted an announcement at si-community and cgtalk, so those are already covered.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: abhifx</title>
		<link>http://www.mitsuba-renderer.org/devblog/2013/01/mitsuba-0-4-3-released/#comment-3424</link>
		<dc:creator><![CDATA[abhifx]]></dc:creator>
		<pubDate>Thu, 31 Jan 2013 16:17:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=786#comment-3424</guid>
		<description><![CDATA[oh looks like you have already posted in the blenderartist plugin page.
i gonna try nudging bart to post this on blendernation]]></description>
		<content:encoded><![CDATA[<p>oh looks like you have already posted in the blenderartist plugin page.<br />
i gonna try nudging bart to post this on blendernation</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: abhifx</title>
		<link>http://www.mitsuba-renderer.org/devblog/2013/01/mitsuba-0-4-3-released/#comment-3423</link>
		<dc:creator><![CDATA[abhifx]]></dc:creator>
		<pubDate>Thu, 31 Jan 2013 16:06:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=786#comment-3423</guid>
		<description><![CDATA[i just upgraded to 0.4.2 and now awesome update is here. 
its amazing how you call such feature realease just a minor release.
its a good thing the blender exporter is slowly catching up (dipole works). i hope i get these new features in the exporter.

btw will you be posting this news at blendernation and blenderartist?
ok and i love your renders.]]></description>
		<content:encoded><![CDATA[<p>i just upgraded to 0.4.2 and now awesome update is here.<br />
its amazing how you call such feature realease just a minor release.<br />
its a good thing the blender exporter is slowly catching up (dipole works). i hope i get these new features in the exporter.</p>
<p>btw will you be posting this news at blendernation and blenderartist?<br />
ok and i love your renders.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: leelab</title>
		<link>http://www.mitsuba-renderer.org/devblog/2013/01/mitsuba-0-4-3-released/#comment-3421</link>
		<dc:creator><![CDATA[leelab]]></dc:creator>
		<pubDate>Thu, 31 Jan 2013 14:39:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=786#comment-3421</guid>
		<description><![CDATA[great work!  danke :p]]></description>
		<content:encoded><![CDATA[<p>great work!  danke :p</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TwinSnakes007</title>
		<link>http://www.mitsuba-renderer.org/devblog/2013/01/mitsuba-0-4-3-released/#comment-3408</link>
		<dc:creator><![CDATA[TwinSnakes007]]></dc:creator>
		<pubDate>Wed, 30 Jan 2013 23:08:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=786#comment-3408</guid>
		<description><![CDATA[I just remembered, there is still the Hair update coming too.  Exciting times for sure.]]></description>
		<content:encoded><![CDATA[<p>I just remembered, there is still the Hair update coming too.  Exciting times for sure.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Voxel</title>
		<link>http://www.mitsuba-renderer.org/devblog/2013/01/mitsuba-0-4-3-released/#comment-3405</link>
		<dc:creator><![CDATA[Voxel]]></dc:creator>
		<pubDate>Wed, 30 Jan 2013 20:39:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=786#comment-3405</guid>
		<description><![CDATA[Hi Wenzel, great work!

I bet you have seen this recent paper http://cg.ibds.kit.edu/PSR.php

What you think about it? Are you going to implement it, or something similar?

Keep rocking]]></description>
		<content:encoded><![CDATA[<p>Hi Wenzel, great work!</p>
<p>I bet you have seen this recent paper <a href="http://cg.ibds.kit.edu/PSR.php" rel="nofollow">http://cg.ibds.kit.edu/PSR.php</a></p>
<p>What you think about it? Are you going to implement it, or something similar?</p>
<p>Keep rocking</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 2013/1/30 memo &#124; ZR_Library</title>
		<link>http://www.mitsuba-renderer.org/devblog/2013/01/mitsuba-0-4-3-released/#comment-3392</link>
		<dc:creator><![CDATA[2013/1/30 memo &#124; ZR_Library]]></dc:creator>
		<pubDate>Wed, 30 Jan 2013 09:58:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=786#comment-3392</guid>
		<description><![CDATA[[...] http://akiba-pc.watch.impress.co.jp/docs/wakiba/find/20130130_585610.html?ref=twitter 意外と使える状態でアップデートかかったみたい、正規サードパーティーの製品がまだ少ないからからなのかな  http://pc.watch.impress.co.jp/docs/news/20130130_585660.html?ref=twitter 余裕でHDDの書き込み速度以上でるからあんまり意味ないけど色々出て来た  http://www.famitsu.com/news/201301/30027973.html グラスホッパー・マニファクチュアがガンホーグループにガンホー最近方向転換してきてる感じがネットゲーム会社と言えなくなって来た  http://www.flashbackj.com/seminar/121009/ 【After Effects と CINEMA 4D で広がる 映像表現】セミナーレポート   http://www.mitsuba-renderer.org/devblog/?p=786 三つ葉レンダラー0.4.3リリース [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] <a href="http://akiba-pc.watch.impress.co.jp/docs/wakiba/find/20130130_585610.html?ref=twitter" rel="nofollow">http://akiba-pc.watch.impress.co.jp/docs/wakiba/find/20130130_585610.html?ref=twitter</a> 意外と使える状態でアップデートかかったみたい、正規サードパーティーの製品がまだ少ないからからなのかな  <a href="http://pc.watch.impress.co.jp/docs/news/20130130_585660.html?ref=twitter" rel="nofollow">http://pc.watch.impress.co.jp/docs/news/20130130_585660.html?ref=twitter</a> 余裕でHDDの書き込み速度以上でるからあんまり意味ないけど色々出て来た  <a href="http://www.famitsu.com/news/201301/30027973.html" rel="nofollow">http://www.famitsu.com/news/201301/30027973.html</a> グラスホッパー・マニファクチュアがガンホーグループにガンホー最近方向転換してきてる感じがネットゲーム会社と言えなくなって来た  <a href="http://www.flashbackj.com/seminar/121009/" rel="nofollow">http://www.flashbackj.com/seminar/121009/</a> 【After Effects と CINEMA 4D で広がる 映像表現】セミナーレポート   http://www.mitsuba-renderer.org/devblog/?p=786 三つ葉レンダラー0.4.3リリース [&#8230;]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
