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<channel>
	<title>Comments on: Mitsuba 0.4.2 released</title>
	<atom:link href="http://www.mitsuba-renderer.org/devblog/2012/10/mitsuba-0-4-2-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mitsuba-renderer.org/devblog/2012/10/mitsuba-0-4-2-released/</link>
	<description></description>
	<lastBuildDate>Wed, 13 Apr 2016 15:09:25 +0000</lastBuildDate>
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	<item>
		<title>By: Wenzel Jakob</title>
		<link>http://www.mitsuba-renderer.org/devblog/2012/10/mitsuba-0-4-2-released/#comment-3361</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Tue, 29 Jan 2013 05:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=772#comment-3361</guid>
		<description><![CDATA[It will be possible in the next release, which is going to be released shortly (today or tomorrow).]]></description>
		<content:encoded><![CDATA[<p>It will be possible in the next release, which is going to be released shortly (today or tomorrow).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yubo</title>
		<link>http://www.mitsuba-renderer.org/devblog/2012/10/mitsuba-0-4-2-released/#comment-3355</link>
		<dc:creator><![CDATA[Yubo]]></dc:creator>
		<pubDate>Mon, 28 Jan 2013 23:31:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=772#comment-3355</guid>
		<description><![CDATA[hi, does anyone know how to define moving objects for motion blur effects? thanks!]]></description>
		<content:encoded><![CDATA[<p>hi, does anyone know how to define moving objects for motion blur effects? thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TwinSnakes</title>
		<link>http://www.mitsuba-renderer.org/devblog/2012/10/mitsuba-0-4-2-released/#comment-2939</link>
		<dc:creator><![CDATA[TwinSnakes]]></dc:creator>
		<pubDate>Sat, 05 Jan 2013 04:31:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=772#comment-2939</guid>
		<description><![CDATA[Shader support added]]></description>
		<content:encoded><![CDATA[<p>Shader support added</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TwinSnakes</title>
		<link>http://www.mitsuba-renderer.org/devblog/2012/10/mitsuba-0-4-2-released/#comment-2811</link>
		<dc:creator><![CDATA[TwinSnakes]]></dc:creator>
		<pubDate>Wed, 26 Dec 2012 02:59:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=772#comment-2811</guid>
		<description><![CDATA[Model instancing is now supported.  Added a screenshot in the SI community forum as well.]]></description>
		<content:encoded><![CDATA[<p>Model instancing is now supported.  Added a screenshot in the SI community forum as well.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TwinSnakes</title>
		<link>http://www.mitsuba-renderer.org/devblog/2012/10/mitsuba-0-4-2-released/#comment-2665</link>
		<dc:creator><![CDATA[TwinSnakes]]></dc:creator>
		<pubDate>Tue, 18 Dec 2012 04:54:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=772#comment-2665</guid>
		<description><![CDATA[Here ya go:

http://www.si-community.com/community/viewtopic.php?f=13&amp;t=3163]]></description>
		<content:encoded><![CDATA[<p>Here ya go:</p>
<p><a href="http://www.si-community.com/community/viewtopic.php?f=13&#038;t=3163" rel="nofollow">http://www.si-community.com/community/viewtopic.php?f=13&#038;t=3163</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TwinSnakes</title>
		<link>http://www.mitsuba-renderer.org/devblog/2012/10/mitsuba-0-4-2-released/#comment-2608</link>
		<dc:creator><![CDATA[TwinSnakes]]></dc:creator>
		<pubDate>Sat, 15 Dec 2012 15:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=772#comment-2608</guid>
		<description><![CDATA[Yeah, sure, I&#039;ll create some images and post them on the si-community forum.]]></description>
		<content:encoded><![CDATA[<p>Yeah, sure, I&#8217;ll create some images and post them on the si-community forum.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: povmaniaco</title>
		<link>http://www.mitsuba-renderer.org/devblog/2012/10/mitsuba-0-4-2-released/#comment-2598</link>
		<dc:creator><![CDATA[povmaniaco]]></dc:creator>
		<pubDate>Sat, 15 Dec 2012 08:27:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=772#comment-2598</guid>
		<description><![CDATA[Any image??]]></description>
		<content:encoded><![CDATA[<p>Any image??</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TwinSnakes</title>
		<link>http://www.mitsuba-renderer.org/devblog/2012/10/mitsuba-0-4-2-released/#comment-2597</link>
		<dc:creator><![CDATA[TwinSnakes]]></dc:creator>
		<pubDate>Sat, 15 Dec 2012 07:23:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=772#comment-2597</guid>
		<description><![CDATA[Softimage Exporter Update:
+Particle export is working
+Hair export is working
+Serialized export for Meshes is working

TODO:
* Support Shaders
* Support Instances
* Support UV &amp; Vertex Color]]></description>
		<content:encoded><![CDATA[<p>Softimage Exporter Update:<br />
+Particle export is working<br />
+Hair export is working<br />
+Serialized export for Meshes is working</p>
<p>TODO:<br />
* Support Shaders<br />
* Support Instances<br />
* Support UV &amp; Vertex Color</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TwinSnakes007</title>
		<link>http://www.mitsuba-renderer.org/devblog/2012/10/mitsuba-0-4-2-released/#comment-2242</link>
		<dc:creator><![CDATA[TwinSnakes007]]></dc:creator>
		<pubDate>Mon, 26 Nov 2012 14:45:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=772#comment-2242</guid>
		<description><![CDATA[Now that I have the .serialized format working (which I am SUPER excited about)...all I want to do now is code on the exporter all day long.

If only I could convince my Supervisor of that!?

Anyway, up next is updating the Shader nodes and writing the Shader export.  Since Mitsuba doesnt support per-triangle shader assignment, then I will probably have to redo the .serialized code so that it groups triangles by Shader.

So, instead of one .serialized file with all the meshes for a scene.  It will probably be one .serialized file per mesh, with the mesh broken down per Shader inside in the .serialized file.]]></description>
		<content:encoded><![CDATA[<p>Now that I have the .serialized format working (which I am SUPER excited about)&#8230;all I want to do now is code on the exporter all day long.</p>
<p>If only I could convince my Supervisor of that!?</p>
<p>Anyway, up next is updating the Shader nodes and writing the Shader export.  Since Mitsuba doesnt support per-triangle shader assignment, then I will probably have to redo the .serialized code so that it groups triangles by Shader.</p>
<p>So, instead of one .serialized file with all the meshes for a scene.  It will probably be one .serialized file per mesh, with the mesh broken down per Shader inside in the .serialized file.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: povmaniaco</title>
		<link>http://www.mitsuba-renderer.org/devblog/2012/10/mitsuba-0-4-2-released/#comment-2222</link>
		<dc:creator><![CDATA[povmaniaco]]></dc:creator>
		<pubDate>Sat, 24 Nov 2012 12:33:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=772#comment-2222</guid>
		<description><![CDATA[Fact... All files upload to repo. 
I created a folder called Mitsuba_cpp. I do not know how to create a branch in a Mercurial repository ..:(. If anyone can do it, we can better for separate the data from both exporter, to avoid confusion for users. Or maybe, create an new repository.
Go to work..]]></description>
		<content:encoded><![CDATA[<p>Fact&#8230; All files upload to repo.<br />
I created a folder called Mitsuba_cpp. I do not know how to create a branch in a Mercurial repository ..:(. If anyone can do it, we can better for separate the data from both exporter, to avoid confusion for users. Or maybe, create an new repository.<br />
Go to work..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TwinSnakes</title>
		<link>http://www.mitsuba-renderer.org/devblog/2012/10/mitsuba-0-4-2-released/#comment-2212</link>
		<dc:creator><![CDATA[TwinSnakes]]></dc:creator>
		<pubDate>Fri, 23 Nov 2012 18:09:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=772#comment-2212</guid>
		<description><![CDATA[Oops....spoke too soon.  The point list is not unique the way I&#039;m reading them, which screws up the triangle point indexes which are unique.  The reason is, I was reading each triangle, instead of asking the mesh for its data collections.

Sooo...I will end up having to do multiple loops.  Good part is, Mitsuba is loading the serialized file so far, but crashing on creating the index list.

So..almost there.]]></description>
		<content:encoded><![CDATA[<p>Oops&#8230;.spoke too soon.  The point list is not unique the way I&#8217;m reading them, which screws up the triangle point indexes which are unique.  The reason is, I was reading each triangle, instead of asking the mesh for its data collections.</p>
<p>Sooo&#8230;I will end up having to do multiple loops.  Good part is, Mitsuba is loading the serialized file so far, but crashing on creating the index list.</p>
<p>So..almost there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wenzel Jakob</title>
		<link>http://www.mitsuba-renderer.org/devblog/2012/10/mitsuba-0-4-2-released/#comment-2196</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Wed, 21 Nov 2012 21:08:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=772#comment-2196</guid>
		<description><![CDATA[cool -- that sounds very promising!]]></description>
		<content:encoded><![CDATA[<p>cool &#8212; that sounds very promising!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TwinSnakes007</title>
		<link>http://www.mitsuba-renderer.org/devblog/2012/10/mitsuba-0-4-2-released/#comment-2194</link>
		<dc:creator><![CDATA[TwinSnakes007]]></dc:creator>
		<pubDate>Wed, 21 Nov 2012 19:46:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=772#comment-2194</guid>
		<description><![CDATA[Well...I will have a Serialized mesh exporter checked in tonight for Softimage. 

The good part is, the SI Object model exposes all the data as an object, so I only have to iterate over the collection once and I have access to everything I need for export: normal, position, index, UV, vertex color.

For the optional data (UV, VertexColor), I&#039;m still considering some methods to determine if that data is defined at the Mesh level, without evaluating each point on the Mesh.]]></description>
		<content:encoded><![CDATA[<p>Well&#8230;I will have a Serialized mesh exporter checked in tonight for Softimage. </p>
<p>The good part is, the SI Object model exposes all the data as an object, so I only have to iterate over the collection once and I have access to everything I need for export: normal, position, index, UV, vertex color.</p>
<p>For the optional data (UV, VertexColor), I&#8217;m still considering some methods to determine if that data is defined at the Mesh level, without evaluating each point on the Mesh.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: povmaniaco</title>
		<link>http://www.mitsuba-renderer.org/devblog/2012/10/mitsuba-0-4-2-released/#comment-2176</link>
		<dc:creator><![CDATA[povmaniaco]]></dc:creator>
		<pubDate>Tue, 20 Nov 2012 07:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=772#comment-2176</guid>
		<description><![CDATA[Finally, I got building Mitsuba, using MSVC 2010 Express Edition on my Win XP 32 bit. Thank you for including files CMakeList.txt. That made ​​things easier for me.
Another issue almost resolved, the notice of incompatibility with my old NVidia, not occur if the scene includes point lights or spotlights. Only fault with IBL lights. :)
Greetings...]]></description>
		<content:encoded><![CDATA[<p>Finally, I got building Mitsuba, using MSVC 2010 Express Edition on my Win XP 32 bit. Thank you for including files CMakeList.txt. That made ​​things easier for me.<br />
Another issue almost resolved, the notice of incompatibility with my old NVidia, not occur if the scene includes point lights or spotlights. Only fault with IBL lights. <img src="http://www.mitsuba-renderer.org/devblog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /><br />
Greetings&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anurup</title>
		<link>http://www.mitsuba-renderer.org/devblog/2012/10/mitsuba-0-4-2-released/#comment-2137</link>
		<dc:creator><![CDATA[Anurup]]></dc:creator>
		<pubDate>Thu, 15 Nov 2012 07:39:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=772#comment-2137</guid>
		<description><![CDATA[Hi Wenzel,

Thanks a lot for your reply - it takes a load off my mind!

Thank you for this great renderer. I am a hobbyist and am looking for a good renderer for animations. I have great hopes from Mitsuba. :-)

Keep up the good work.

Regards
Anurup]]></description>
		<content:encoded><![CDATA[<p>Hi Wenzel,</p>
<p>Thanks a lot for your reply &#8211; it takes a load off my mind!</p>
<p>Thank you for this great renderer. I am a hobbyist and am looking for a good renderer for animations. I have great hopes from Mitsuba. <img src="http://www.mitsuba-renderer.org/devblog/wp-includes/images/smilies/simple-smile.png" alt=":-)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>Keep up the good work.</p>
<p>Regards<br />
Anurup</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wenzel Jakob</title>
		<link>http://www.mitsuba-renderer.org/devblog/2012/10/mitsuba-0-4-2-released/#comment-2131</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Wed, 14 Nov 2012 17:04:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=772#comment-2131</guid>
		<description><![CDATA[Hi Anurup,

thank you for reporting this. It turns out that my Fedora build machine accidentally did not include this file in the RPM :(.

This is fixed now, and it will be included in the next version which will be released in a few days. If you don&#039;t want to wait for that, you can also directly compile Mitsuba from source -- it&#039;s not very hard on Fedora, and it&#039;s described in the documentation.

Cheers,
Wenzel]]></description>
		<content:encoded><![CDATA[<p>Hi Anurup,</p>
<p>thank you for reporting this. It turns out that my Fedora build machine accidentally did not include this file in the RPM :(.</p>
<p>This is fixed now, and it will be included in the next version which will be released in a few days. If you don&#8217;t want to wait for that, you can also directly compile Mitsuba from source &#8212; it&#8217;s not very hard on Fedora, and it&#8217;s described in the documentation.</p>
<p>Cheers,<br />
Wenzel</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anurup</title>
		<link>http://www.mitsuba-renderer.org/devblog/2012/10/mitsuba-0-4-2-released/#comment-2130</link>
		<dc:creator><![CDATA[Anurup]]></dc:creator>
		<pubDate>Wed, 14 Nov 2012 16:20:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=772#comment-2130</guid>
		<description><![CDATA[Hi,

I recently heard of Mitsuba and have been trying to sink my teeth into it. Ran into a problem trying to use the Blender exporter. The command line output says .dae has been exported successfully, but then it says &quot;/usr/bin/mtsimport&quot; not found.

For the life of me I cannot find this binary anywhere. I am on Fedora 17 x86_64 and installed Mistuba from http://www.mitsuba-renderer.org/releases/current/fc17/. (Installed both files just to be sure).

I am probably missing something elementary, but I would be grateful if someone could help. I believe I have searched around enough before asking this question here.

Thanks in advance.]]></description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I recently heard of Mitsuba and have been trying to sink my teeth into it. Ran into a problem trying to use the Blender exporter. The command line output says .dae has been exported successfully, but then it says &#8220;/usr/bin/mtsimport&#8221; not found.</p>
<p>For the life of me I cannot find this binary anywhere. I am on Fedora 17 x86_64 and installed Mistuba from <a href="http://www.mitsuba-renderer.org/releases/current/fc17/" rel="nofollow">http://www.mitsuba-renderer.org/releases/current/fc17/</a>. (Installed both files just to be sure).</p>
<p>I am probably missing something elementary, but I would be grateful if someone could help. I believe I have searched around enough before asking this question here.</p>
<p>Thanks in advance.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jose Conseco</title>
		<link>http://www.mitsuba-renderer.org/devblog/2012/10/mitsuba-0-4-2-released/#comment-2056</link>
		<dc:creator><![CDATA[Jose Conseco]]></dc:creator>
		<pubDate>Mon, 05 Nov 2012 14:22:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=772#comment-2056</guid>
		<description><![CDATA[Thanks for update! I will test it today.]]></description>
		<content:encoded><![CDATA[<p>Thanks for update! I will test it today.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yoran</title>
		<link>http://www.mitsuba-renderer.org/devblog/2012/10/mitsuba-0-4-2-released/#comment-2034</link>
		<dc:creator><![CDATA[Yoran]]></dc:creator>
		<pubDate>Fri, 02 Nov 2012 08:36:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=772#comment-2034</guid>
		<description><![CDATA[Woohoo :)]]></description>
		<content:encoded><![CDATA[<p>Woohoo <img src="http://www.mitsuba-renderer.org/devblog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zsolnai</title>
		<link>http://www.mitsuba-renderer.org/devblog/2012/10/mitsuba-0-4-2-released/#comment-2018</link>
		<dc:creator><![CDATA[zsolnai]]></dc:creator>
		<pubDate>Wed, 31 Oct 2012 21:58:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/devblog/?p=772#comment-2018</guid>
		<description><![CDATA[Congratulations Wenzel. Good to see that you are still &quot;up to no good&quot;! :)]]></description>
		<content:encoded><![CDATA[<p>Congratulations Wenzel. Good to see that you are still &#8220;up to no good&#8221;! <img src="http://www.mitsuba-renderer.org/devblog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
]]></content:encoded>
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