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<channel>
	<title>Comments on: Mitsuba 0.2.0 released</title>
	<atom:link href="http://www.mitsuba-renderer.org/devblog/2010/11/mitsuba-0-2-0-released/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mitsuba-renderer.org/devblog/2010/11/mitsuba-0-2-0-released/</link>
	<description></description>
	<lastBuildDate>Wed, 13 Apr 2016 15:09:25 +0000</lastBuildDate>
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	<item>
		<title>By: J0E</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/mitsuba-0-2-0-released/#comment-121</link>
		<dc:creator><![CDATA[J0E]]></dc:creator>
		<pubDate>Sat, 01 Jan 2011 21:36:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=8#comment-121</guid>
		<description><![CDATA[Mitsuba&#039;s source probably contains a file called glwidget. If so you can easily edit the camera controls. 

Question: Anyone having issues with textures not appearing despite being referenced in the XML?]]></description>
		<content:encoded><![CDATA[<p>Mitsuba&#8217;s source probably contains a file called glwidget. If so you can easily edit the camera controls. </p>
<p>Question: Anyone having issues with textures not appearing despite being referenced in the XML?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matej</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/mitsuba-0-2-0-released/#comment-120</link>
		<dc:creator><![CDATA[Matej]]></dc:creator>
		<pubDate>Sun, 05 Dec 2010 18:51:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=8#comment-120</guid>
		<description><![CDATA[Hi Jakob,

indeed that was the problem (actually I had boost, just 1.38, after upgrading to 1.40 it went on).

I managed to successfully build Mitsuba after some additional annoyances with glew libraries. Now it&#039;s time to dig into the manual and the program itself :)

Cheers!]]></description>
		<content:encoded><![CDATA[<p>Hi Jakob,</p>
<p>indeed that was the problem (actually I had boost, just 1.38, after upgrading to 1.40 it went on).</p>
<p>I managed to successfully build Mitsuba after some additional annoyances with glew libraries. Now it&#8217;s time to dig into the manual and the program itself <img src="http://www.mitsuba-renderer.org/devblog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>Cheers!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wenzel Jakob</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/mitsuba-0-2-0-released/#comment-93</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Sat, 04 Dec 2010 20:17:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=8#comment-93</guid>
		<description><![CDATA[Hello Matej,

this error message is a bit misleading since it could also mean that you&#039;re missing the BOOST libraries. Perhaps the error message in &quot;config.log&quot; may be helpful.

Wenzel]]></description>
		<content:encoded><![CDATA[<p>Hello Matej,</p>
<p>this error message is a bit misleading since it could also mean that you&#8217;re missing the BOOST libraries. Perhaps the error message in &#8220;config.log&#8221; may be helpful.</p>
<p>Wenzel</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matej</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/mitsuba-0-2-0-released/#comment-114</link>
		<dc:creator><![CDATA[Matej]]></dc:creator>
		<pubDate>Fri, 03 Dec 2010 18:00:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=8#comment-114</guid>
		<description><![CDATA[Hi.
I can&#039;t compile Mitsuba on Ubuntu 9.10 64 bit, it fails to recognize the compiler which is definitely installed. How could I fix this?

scons: Reading SConscript files ...
Checking for Qt 4.x... yes
Checking for g++ ...no
Could not compile a simple C++ fragment, verify that g++ is installed!]]></description>
		<content:encoded><![CDATA[<p>Hi.<br />
I can&#8217;t compile Mitsuba on Ubuntu 9.10 64 bit, it fails to recognize the compiler which is definitely installed. How could I fix this?</p>
<p>scons: Reading SConscript files &#8230;<br />
Checking for Qt 4.x&#8230; yes<br />
Checking for g++ &#8230;no<br />
Could not compile a simple C++ fragment, verify that g++ is installed!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: flatland</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/mitsuba-0-2-0-released/#comment-96</link>
		<dc:creator><![CDATA[flatland]]></dc:creator>
		<pubDate>Tue, 30 Nov 2010 15:23:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=8#comment-96</guid>
		<description><![CDATA[Hi! great renderer!
i hope you will integrate ies lights in next versions... so i can use it :)]]></description>
		<content:encoded><![CDATA[<p>Hi! great renderer!<br />
i hope you will integrate ies lights in next versions&#8230; so i can use it <img src="http://www.mitsuba-renderer.org/devblog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wenzel Jakob</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/mitsuba-0-2-0-released/#comment-115</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Mon, 29 Nov 2010 20:59:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=8#comment-115</guid>
		<description><![CDATA[The next release will be compiled to only require SSE2. In the meanwhile, you could use the Visual C++ builds provided by users on blenderartists.org.]]></description>
		<content:encoded><![CDATA[<p>The next release will be compiled to only require SSE2. In the meanwhile, you could use the Visual C++ builds provided by users on blenderartists.org.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gary</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/mitsuba-0-2-0-released/#comment-99</link>
		<dc:creator><![CDATA[Gary]]></dc:creator>
		<pubDate>Mon, 29 Nov 2010 19:27:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=8#comment-99</guid>
		<description><![CDATA[Will there be a Windows binary for sse2 processors as I can not run the 32 bit one on my P4 it just outputs:
Fatal Error: This program was not built to run on the processor in your system.
The allowed processors are: Intel(R) Core(TM) Duo processors and compatible Inte
l processors with supplemental Streaming SIMD Extensions 3 (SSSE3) instruction s
upport.]]></description>
		<content:encoded><![CDATA[<p>Will there be a Windows binary for sse2 processors as I can not run the 32 bit one on my P4 it just outputs:<br />
Fatal Error: This program was not built to run on the processor in your system.<br />
The allowed processors are: Intel(R) Core(TM) Duo processors and compatible Inte<br />
l processors with supplemental Streaming SIMD Extensions 3 (SSSE3) instruction s<br />
upport.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Agus</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/mitsuba-0-2-0-released/#comment-119</link>
		<dc:creator><![CDATA[Agus]]></dc:creator>
		<pubDate>Sun, 28 Nov 2010 19:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=8#comment-119</guid>
		<description><![CDATA[I Discover that there is not AMD support, i am wrong? Hopefully yes!
I have a AMD and i am unable to test it.

Thanks any way, great Job Wenzel!]]></description>
		<content:encoded><![CDATA[<p>I Discover that there is not AMD support, i am wrong? Hopefully yes!<br />
I have a AMD and i am unable to test it.</p>
<p>Thanks any way, great Job Wenzel!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: riccardo</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/mitsuba-0-2-0-released/#comment-112</link>
		<dc:creator><![CDATA[riccardo]]></dc:creator>
		<pubDate>Sun, 28 Nov 2010 12:20:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=8#comment-112</guid>
		<description><![CDATA[how do i set blender build to depend on opencollada instead of default?]]></description>
		<content:encoded><![CDATA[<p>how do i set blender build to depend on opencollada instead of default?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wenzel Jakob</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/mitsuba-0-2-0-released/#comment-110</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Fri, 26 Nov 2010 20:20:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=8#comment-110</guid>
		<description><![CDATA[What exactly didn&#039;t work? Can you open a bug report? The binary will only run on Intel machines.]]></description>
		<content:encoded><![CDATA[<p>What exactly didn&#8217;t work? Can you open a bug report? The binary will only run on Intel machines.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Benster</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/mitsuba-0-2-0-released/#comment-104</link>
		<dc:creator><![CDATA[Benster]]></dc:creator>
		<pubDate>Fri, 26 Nov 2010 19:20:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=8#comment-104</guid>
		<description><![CDATA[I wasn&#039;t able to install Mitsuba on my Mac PPC running OSX 10.5.8. Will I be able to use this on the power pc?]]></description>
		<content:encoded><![CDATA[<p>I wasn&#8217;t able to install Mitsuba on my Mac PPC running OSX 10.5.8. Will I be able to use this on the power pc?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/mitsuba-0-2-0-released/#comment-102</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Fri, 26 Nov 2010 10:39:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=8#comment-102</guid>
		<description><![CDATA[To get the Blender add-on to work I had to do the following:

  * Append Blender&#039;s build configuration so that it compiles with COLLADA support which depends on OpenCOLLADA libraries and header files, which I also had to compile from SVN and install.
  * When copying the add-on to Blender&#039;s scripts/addons directory you must copy the entire &#039;mitsuba&#039; folder, not what is inside the folder.
  * You have to enable the addon in the blender preferences, select &#039;Mitsuba&#039; as the render engine, and then in the Render Properties, set the executable path to the folder that Mitsuba is in.
  * It also only seems to work if you execute blender from the command line.]]></description>
		<content:encoded><![CDATA[<p>To get the Blender add-on to work I had to do the following:</p>
<p>  * Append Blender&#8217;s build configuration so that it compiles with COLLADA support which depends on OpenCOLLADA libraries and header files, which I also had to compile from SVN and install.<br />
  * When copying the add-on to Blender&#8217;s scripts/addons directory you must copy the entire &#8216;mitsuba&#8217; folder, not what is inside the folder.<br />
  * You have to enable the addon in the blender preferences, select &#8216;Mitsuba&#8217; as the render engine, and then in the Render Properties, set the executable path to the folder that Mitsuba is in.<br />
  * It also only seems to work if you execute blender from the command line.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Elam</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/mitsuba-0-2-0-released/#comment-105</link>
		<dc:creator><![CDATA[Elam]]></dc:creator>
		<pubDate>Thu, 25 Nov 2010 14:47:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=8#comment-105</guid>
		<description><![CDATA[Thanks for the swift reply. 

Mitsuba should appear in the dropdown for render engines, right?  Still isn&#039;t working(it isn&#039;t showing at all), although I&#039;m on OS X 10.6.5, and using Blender build 2.55 r33269.

If anyone with a similar setup gets it working, let me know.

Jakob, you need a tip jar on your website and I hope your thinking about marketing  Mitsuba.  It looks to be shaping up nicely and I&#039;d gladly pay market price for a good, integrated renderer for Blender.

Cheers!]]></description>
		<content:encoded><![CDATA[<p>Thanks for the swift reply. </p>
<p>Mitsuba should appear in the dropdown for render engines, right?  Still isn&#8217;t working(it isn&#8217;t showing at all), although I&#8217;m on OS X 10.6.5, and using Blender build 2.55 r33269.</p>
<p>If anyone with a similar setup gets it working, let me know.</p>
<p>Jakob, you need a tip jar on your website and I hope your thinking about marketing  Mitsuba.  It looks to be shaping up nicely and I&#8217;d gladly pay market price for a good, integrated renderer for Blender.</p>
<p>Cheers!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wenzel Jakob</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/mitsuba-0-2-0-released/#comment-103</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Thu, 25 Nov 2010 14:11:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=8#comment-103</guid>
		<description><![CDATA[You need to place it into the &#039;scripts/addon&#039; folder.]]></description>
		<content:encoded><![CDATA[<p>You need to place it into the &#8216;scripts/addon&#8217; folder.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Elam</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/mitsuba-0-2-0-released/#comment-101</link>
		<dc:creator><![CDATA[Elam]]></dc:creator>
		<pubDate>Thu, 25 Nov 2010 14:03:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=8#comment-101</guid>
		<description><![CDATA[Can someone please explain how to install the blender plugin?  There&#039;s no directions included with it and typically you simply place a plugin in the Blender scripts folder, but this isn&#039;t working for me.

I have a recent(yesterday) blender build from Graphicall.]]></description>
		<content:encoded><![CDATA[<p>Can someone please explain how to install the blender plugin?  There&#8217;s no directions included with it and typically you simply place a plugin in the Blender scripts folder, but this isn&#8217;t working for me.</p>
<p>I have a recent(yesterday) blender build from Graphicall.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wenzel Jakob</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/mitsuba-0-2-0-released/#comment-90</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Thu, 25 Nov 2010 08:34:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=8#comment-90</guid>
		<description><![CDATA[You have to install the redistributable]]></description>
		<content:encoded><![CDATA[<p>You have to install the redistributable</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: HiRes</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/mitsuba-0-2-0-released/#comment-21</link>
		<dc:creator><![CDATA[HiRes]]></dc:creator>
		<pubDate>Thu, 25 Nov 2010 08:33:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=8#comment-21</guid>
		<description><![CDATA[Quote... in 32 and 64 zip files
why?]]></description>
		<content:encoded><![CDATA[<p>Quote&#8230; in 32 and 64 zip files<br />
why?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Greg M</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/mitsuba-0-2-0-released/#comment-97</link>
		<dc:creator><![CDATA[Greg M]]></dc:creator>
		<pubDate>Wed, 24 Nov 2010 20:31:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=8#comment-97</guid>
		<description><![CDATA[Bravo pour ce dÃ©veloppement vraiment bien venu. Je suis un utilisateur de blender de longue date et je salue l&#039;arrivÃ©e de toutes ces belles nouveautÃ©s. Je crois qu&#039;il serait souhaitable de partir dans la voie de l&#039;intÃ©gration total du moteur dans l&#039;interface de blender Ã  la maniÃ¨re de yafray 009 Ã  l&#039;Ã©poque. Cela positionnerait ainsi, immÃ©diatement le moteur comme une des meilleures solutions de rendering de Globale illumination disponible actuellement pour blender. Et de faciliter encore de systÃ¨me de rendu rÃ©seau avec une dÃ©tection automatique des nodes un peu comme &quot;modo&quot; ou le gÃ©nial &quot;loki render&quot;
Encore bravo..]]></description>
		<content:encoded><![CDATA[<p>Bravo pour ce dÃ©veloppement vraiment bien venu. Je suis un utilisateur de blender de longue date et je salue l&#8217;arrivÃ©e de toutes ces belles nouveautÃ©s. Je crois qu&#8217;il serait souhaitable de partir dans la voie de l&#8217;intÃ©gration total du moteur dans l&#8217;interface de blender Ã  la maniÃ¨re de yafray 009 Ã  l&#8217;Ã©poque. Cela positionnerait ainsi, immÃ©diatement le moteur comme une des meilleures solutions de rendering de Globale illumination disponible actuellement pour blender. Et de faciliter encore de systÃ¨me de rendu rÃ©seau avec une dÃ©tection automatique des nodes un peu comme &#8220;modo&#8221; ou le gÃ©nial &#8220;loki render&#8221;<br />
Encore bravo..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: br1</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/mitsuba-0-2-0-released/#comment-113</link>
		<dc:creator><![CDATA[br1]]></dc:creator>
		<pubDate>Wed, 24 Nov 2010 18:19:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=8#comment-113</guid>
		<description><![CDATA[Hi Wenzel.  Here is how to navigate within Maya.

Pressing &quot;a&quot; frames all objects in the scene.  Pressing &quot;f&quot; frames the selected object, vertices, faces or edges. (doesn&#039; t seem to apply to mitsuba as I don&#039; t think there is a way to select and object/vertex/face..)

Then for general navigation this is what is set as default :
Alt+Left click rotates the camera around the object.
Alt+Right and/or mouse wheel click to dolly.
Alt+Middle click pans the camera.

I&#039;m looking forward to get more documentation.  Your piece of software is really promising !  I&#039;m already dreaming of voxel fluids export from Houdini and Maya to mitsuba :)]]></description>
		<content:encoded><![CDATA[<p>Hi Wenzel.  Here is how to navigate within Maya.</p>
<p>Pressing &#8220;a&#8221; frames all objects in the scene.  Pressing &#8220;f&#8221; frames the selected object, vertices, faces or edges. (doesn&#8217; t seem to apply to mitsuba as I don&#8217; t think there is a way to select and object/vertex/face..)</p>
<p>Then for general navigation this is what is set as default :<br />
Alt+Left click rotates the camera around the object.<br />
Alt+Right and/or mouse wheel click to dolly.<br />
Alt+Middle click pans the camera.</p>
<p>I&#8217;m looking forward to get more documentation.  Your piece of software is really promising !  I&#8217;m already dreaming of voxel fluids export from Houdini and Maya to mitsuba <img src="http://www.mitsuba-renderer.org/devblog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wenzel Jakob</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/mitsuba-0-2-0-released/#comment-64</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Wed, 24 Nov 2010 16:25:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=8#comment-64</guid>
		<description><![CDATA[Documentation is in the works, don&#039;t despair. An uninformed counter-question: what do you like about Maya navigation? The fact that you can rotate around a certain center point? How do you usually navigate through your scenes in Maya?]]></description>
		<content:encoded><![CDATA[<p>Documentation is in the works, don&#8217;t despair. An uninformed counter-question: what do you like about Maya navigation? The fact that you can rotate around a certain center point? How do you usually navigate through your scenes in Maya?</p>
]]></content:encoded>
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