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	<title>Comments on: Entering SIGGRAPH submersion mode</title>
	<atom:link href="http://www.mitsuba-renderer.org/devblog/2010/11/entering-siggraph-submersion-mode/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mitsuba-renderer.org/devblog/2010/11/entering-siggraph-submersion-mode/</link>
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	<lastBuildDate>Wed, 13 Apr 2016 15:09:25 +0000</lastBuildDate>
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	<item>
		<title>By: Wenzel Jakob</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/entering-siggraph-submersion-mode/#comment-3677</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Thu, 14 Feb 2013 04:53:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=15#comment-3677</guid>
		<description><![CDATA[Hi Moon,

these ancient blog entries are probably not a good way to communicate (I already responded to your previous message). If you have technical questions, either use the bug tracker and create a support ticket, or send email.

Thanks,
Wenzel]]></description>
		<content:encoded><![CDATA[<p>Hi Moon,</p>
<p>these ancient blog entries are probably not a good way to communicate (I already responded to your previous message). If you have technical questions, either use the bug tracker and create a support ticket, or send email.</p>
<p>Thanks,<br />
Wenzel</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: moon-ryul jung</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/entering-siggraph-submersion-mode/#comment-3674</link>
		<dc:creator><![CDATA[moon-ryul jung]]></dc:creator>
		<pubDate>Thu, 14 Feb 2013 00:47:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=15#comment-3674</guid>
		<description><![CDATA[About specifying a phase function for volume rendering in mitsuba. 

Hi, I want to write down a phase function plugin for a  volume rendering of rainbows. I need to specify a plugin function 
p(theta0, phi0, theta1, phi1) where (theta0, phi0) refers to the incoming direction and (theta1, phi1) refers to the outcoming direction of light. 

I have two questions:

(1) Does mitsuba use a convention where the phase function is
integrated over the whole solid angle into 4* pi or 1?

(2) Do I have to write down a code for p(theta0, phi0, theta1, phi1)  or simply for p( THETA), where THETA is the angle between the incoming direciton (theta0, phi0) and the outcoming
direction (theta1, phi1)?

Moon Jung]]></description>
		<content:encoded><![CDATA[<p>About specifying a phase function for volume rendering in mitsuba. </p>
<p>Hi, I want to write down a phase function plugin for a  volume rendering of rainbows. I need to specify a plugin function<br />
p(theta0, phi0, theta1, phi1) where (theta0, phi0) refers to the incoming direction and (theta1, phi1) refers to the outcoming direction of light. </p>
<p>I have two questions:</p>
<p>(1) Does mitsuba use a convention where the phase function is<br />
integrated over the whole solid angle into 4* pi or 1?</p>
<p>(2) Do I have to write down a code for p(theta0, phi0, theta1, phi1)  or simply for p( THETA), where THETA is the angle between the incoming direciton (theta0, phi0) and the outcoming<br />
direction (theta1, phi1)?</p>
<p>Moon Jung</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom Telos</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/entering-siggraph-submersion-mode/#comment-133</link>
		<dc:creator><![CDATA[Tom Telos]]></dc:creator>
		<pubDate>Fri, 04 Feb 2011 21:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=15#comment-133</guid>
		<description><![CDATA[Hi; thank you!

What I&#039;m trying to do is illustrate my writings regarding Pegicornitaurs and other topics (as you can see on my webpage). 

DAZ Studio (render engine: 3Delight) is excellent when it comes to skin and leather, but my render challenge is 

(a) glass devices with wires and luminous plasma inside; 

(b) the rare Pegicornitaur smooth horn, which is transparent enough that one can see, close up, blood vessels inside.]]></description>
		<content:encoded><![CDATA[<p>Hi; thank you!</p>
<p>What I&#8217;m trying to do is illustrate my writings regarding Pegicornitaurs and other topics (as you can see on my webpage). </p>
<p>DAZ Studio (render engine: 3Delight) is excellent when it comes to skin and leather, but my render challenge is </p>
<p>(a) glass devices with wires and luminous plasma inside; </p>
<p>(b) the rare Pegicornitaur smooth horn, which is transparent enough that one can see, close up, blood vessels inside.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wenzel Jakob</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/entering-siggraph-submersion-mode/#comment-123</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Tue, 25 Jan 2011 06:33:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=15#comment-123</guid>
		<description><![CDATA[thanks :). Are you trying to do medical visualization, or is this for artistic purposes? The volume rendering backend of Mitsuba might be useful if you are trying to render some kind of CT or MRI data.

Wenzel]]></description>
		<content:encoded><![CDATA[<p>thanks :). Are you trying to do medical visualization, or is this for artistic purposes? The volume rendering backend of Mitsuba might be useful if you are trying to render some kind of CT or MRI data.</p>
<p>Wenzel</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/entering-siggraph-submersion-mode/#comment-122</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 23 Jan 2011 01:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=15#comment-122</guid>
		<description><![CDATA[Hi, there!

You&#039;re obviously a genius-class geek, and amazingly productive: congratulations; may the Force be with you!

But (*who*) pays the bills, while you toil?

I am, indeed, in search of a reliable tool for rendering transparent devices (with wires, plasma, and/or blood vessels inside), and am trying to tame LuxRender for that purpose.]]></description>
		<content:encoded><![CDATA[<p>Hi, there!</p>
<p>You&#8217;re obviously a genius-class geek, and amazingly productive: congratulations; may the Force be with you!</p>
<p>But (*who*) pays the bills, while you toil?</p>
<p>I am, indeed, in search of a reliable tool for rendering transparent devices (with wires, plasma, and/or blood vessels inside), and am trying to tame LuxRender for that purpose.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ejnaren</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/entering-siggraph-submersion-mode/#comment-91</link>
		<dc:creator><![CDATA[Ejnaren]]></dc:creator>
		<pubDate>Mon, 17 Jan 2011 10:37:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=15#comment-91</guid>
		<description><![CDATA[Hi. Hope you are good.
How is your siggraph work going..?]]></description>
		<content:encoded><![CDATA[<p>Hi. Hope you are good.<br />
How is your siggraph work going..?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: riccardo covino</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/entering-siggraph-submersion-mode/#comment-98</link>
		<dc:creator><![CDATA[riccardo covino]]></dc:creator>
		<pubDate>Mon, 13 Dec 2010 18:29:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=15#comment-98</guid>
		<description><![CDATA[yes, good luck!
let&#039;s hope you go on with it after siggraph!
the renderer looks alreay really promising, I enjoyed deeply the instant gi, that&#039;s what most of the renderers are missing, a fast gi stoppable when desired!]]></description>
		<content:encoded><![CDATA[<p>yes, good luck!<br />
let&#8217;s hope you go on with it after siggraph!<br />
the renderer looks alreay really promising, I enjoyed deeply the instant gi, that&#8217;s what most of the renderers are missing, a fast gi stoppable when desired!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ejnaren</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/entering-siggraph-submersion-mode/#comment-95</link>
		<dc:creator><![CDATA[Ejnaren]]></dc:creator>
		<pubDate>Mon, 29 Nov 2010 09:35:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=15#comment-95</guid>
		<description><![CDATA[Fair. Good luck anyway :)]]></description>
		<content:encoded><![CDATA[<p>Fair. Good luck anyway <img src="http://www.mitsuba-renderer.org/devblog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wenzel Jakob</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/entering-siggraph-submersion-mode/#comment-117</link>
		<dc:creator><![CDATA[Wenzel Jakob]]></dc:creator>
		<pubDate>Sun, 28 Nov 2010 16:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=15#comment-117</guid>
		<description><![CDATA[not yet, sorry]]></description>
		<content:encoded><![CDATA[<p>not yet, sorry</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ejnaren</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/entering-siggraph-submersion-mode/#comment-116</link>
		<dc:creator><![CDATA[Ejnaren]]></dc:creator>
		<pubDate>Sun, 28 Nov 2010 16:37:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=15#comment-116</guid>
		<description><![CDATA[Can you tell what you are doing for siggraph this time..?]]></description>
		<content:encoded><![CDATA[<p>Can you tell what you are doing for siggraph this time..?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Oliver Villar</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/11/entering-siggraph-submersion-mode/#comment-106</link>
		<dc:creator><![CDATA[Oliver Villar]]></dc:creator>
		<pubDate>Sun, 28 Nov 2010 15:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=15#comment-106</guid>
		<description><![CDATA[Very good luck in your &quot;submersion&quot;!!! :)

Keep up the good work you&#039;re doing with Mitsuba!! It will rock! :D

Cheers!]]></description>
		<content:encoded><![CDATA[<p>Very good luck in your &#8220;submersion&#8221;!!! <img src="http://www.mitsuba-renderer.org/devblog/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>Keep up the good work you&#8217;re doing with Mitsuba!! It will rock! 😀</p>
<p>Cheers!</p>
]]></content:encoded>
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