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	<title>Comments on: New acceleration data structures</title>
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	<link>http://www.mitsuba-renderer.org/devblog/2010/10/new-acceleration-data-structures/</link>
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		<title>By: sfepa</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/10/new-acceleration-data-structures/#comment-118</link>
		<dc:creator><![CDATA[sfepa]]></dc:creator>
		<pubDate>Mon, 29 Nov 2010 16:05:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=14#comment-118</guid>
		<description><![CDATA[Very promising app!! thanks for it!!!]]></description>
		<content:encoded><![CDATA[<p>Very promising app!! thanks for it!!!</p>
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	<item>
		<title>By: Karlis</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/10/new-acceleration-data-structures/#comment-107</link>
		<dc:creator><![CDATA[Karlis]]></dc:creator>
		<pubDate>Thu, 25 Nov 2010 09:58:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=14#comment-107</guid>
		<description><![CDATA[This looks really promising. If this would be integrated in blender internally.. that would be awesome. I like the simplicity of material settings and other things.. it seams logical. Something like mental ray and it&#039;s MIA materials, that are much easier to use and understand how they will look like.]]></description>
		<content:encoded><![CDATA[<p>This looks really promising. If this would be integrated in blender internally.. that would be awesome. I like the simplicity of material settings and other things.. it seams logical. Something like mental ray and it&#8217;s MIA materials, that are much easier to use and understand how they will look like.</p>
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		<title>By: DIMITRIS</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/10/new-acceleration-data-structures/#comment-67</link>
		<dc:creator><![CDATA[DIMITRIS]]></dc:creator>
		<pubDate>Fri, 29 Oct 2010 16:30:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=14#comment-67</guid>
		<description><![CDATA[It has been only 2 hours since I found Mitsuba and I like it already! Really simple, although I don&#039;t like XML and editing text files... However, I believe there will be many tools and plugins for 3d apps in the future.
Really nice work!]]></description>
		<content:encoded><![CDATA[<p>It has been only 2 hours since I found Mitsuba and I like it already! Really simple, although I don&#8217;t like XML and editing text files&#8230; However, I believe there will be many tools and plugins for 3d apps in the future.<br />
Really nice work!</p>
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	<item>
		<title>By: Ejnar</title>
		<link>http://www.mitsuba-renderer.org/devblog/2010/10/new-acceleration-data-structures/#comment-80</link>
		<dc:creator><![CDATA[Ejnar]]></dc:creator>
		<pubDate>Wed, 20 Oct 2010 08:52:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.mitsuba-renderer.org/wordpress/?p=14#comment-80</guid>
		<description><![CDATA[Hi WJ.
Looking forward to try your next release.
This app really kicks some serious testing ass when it comes to arch-viz scenes.

Do you know if there is a thread/page explaining how best to use it with blender scenes..?

Cheers Ejnar]]></description>
		<content:encoded><![CDATA[<p>Hi WJ.<br />
Looking forward to try your next release.<br />
This app really kicks some serious testing ass when it comes to arch-viz scenes.</p>
<p>Do you know if there is a thread/page explaining how best to use it with blender scenes..?</p>
<p>Cheers Ejnar</p>
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