This is the complete list of members for mitsuba::Transform, including all inherited members.
| det3x3() const | mitsuba::Transform | inline | 
| fromFrame(const Frame &frame) | mitsuba::Transform | static | 
| getInverseMatrix() const | mitsuba::Transform | inline | 
| getMatrix() const | mitsuba::Transform | inline | 
| glFrustum(Float left, Float right, Float bottom, Float top, Float nearVal, Float farVal) | mitsuba::Transform | static | 
| glOrthographic(Float clipNear, Float clipFar) | mitsuba::Transform | static | 
| glOrthographic(Float clipLeft, Float clipRight, Float clipBottom, Float clipTop, Float clipNear, Float clipFar) | mitsuba::Transform | static | 
| glPerspective(Float fov, Float clipNear, Float clipFar) | mitsuba::Transform | static | 
| hasScale() const | mitsuba::Transform | inline | 
| inverse() const | mitsuba::Transform | inline | 
| isIdentity() const | mitsuba::Transform | inline | 
| isZero() const | mitsuba::Transform | inline | 
| lookAt(const Point &p, const Point &t, const Vector &u) | mitsuba::Transform | static | 
| operator!=(const Transform &trafo) const | mitsuba::Transform | inline | 
| operator()(const Point &p) const | mitsuba::Transform | inline | 
| operator()(const Point &p, Point &dest) const | mitsuba::Transform | inline | 
| operator()(const Vector &v) const | mitsuba::Transform | inline | 
| operator()(const Vector &v, Vector &dest) const | mitsuba::Transform | inline | 
| operator()(const Normal &v) const | mitsuba::Transform | inline | 
| operator()(const Normal &v, Normal &dest) const | mitsuba::Transform | inline | 
| operator()(const Vector4 &v) const | mitsuba::Transform | inline | 
| operator()(const Vector4 &v, Vector4 &dest) const | mitsuba::Transform | inline | 
| operator()(const Ray &a, Ray &b) const | mitsuba::Transform | inline | 
| operator()(const Ray &ray) const | mitsuba::Transform | inline | 
| operator*(const Transform &t) const | mitsuba::Transform | |
| operator==(const Transform &trafo) const | mitsuba::Transform | inline | 
| orthographic(Float clipNear, Float clipFar) | mitsuba::Transform | static | 
| perspective(Float fov, Float clipNear, Float clipFar) | mitsuba::Transform | static | 
| rotate(const Vector &axis, Float angle) | mitsuba::Transform | static | 
| scale(const Vector &v) | mitsuba::Transform | static | 
| serialize(Stream *stream) const | mitsuba::Transform | inline | 
| toString() const | mitsuba::Transform | |
| Transform() | mitsuba::Transform | inline | 
| Transform(Stream *stream) | mitsuba::Transform | inline | 
| Transform(const Matrix4x4 &trafo) | mitsuba::Transform | inline | 
| Transform(const Matrix4x4 &trafo, const Matrix4x4 &invTrafo) | mitsuba::Transform | inline | 
| transformAffine(const Point &p) const | mitsuba::Transform | inline | 
| transformAffine(const Point &p, Point &dest) const | mitsuba::Transform | inline | 
| transformAffine(const Ray &a, Ray &b) const | mitsuba::Transform | inline | 
| transformAffine(const Ray &ray) const | mitsuba::Transform | inline | 
| translate(const Vector &v) | mitsuba::Transform | static |